Hooking brush triggers?

I’ve decided to write a SENT to handle what i need.

It’ll either be a point or brush entity, I’ve not decided yet.

There are no specific hooks for entities, however you can detect when an entity touches the brush via ENT:StartTouch/Touch/EndTouch().

I figured it out. I made a point entity and linked a trigger_multiple’s ‘OnTrigger’ output to an input on my sENT.

I needed it for adding gamemode<->map functionality to my gamemode.