Ok so I have a menu that is hooked to the context menu “C by default”, and I was wondering if it is possible in anyway to toggle this hook via a Cvar, I don’t believe there is a way but hey its worth a shot. The other option I have is to check it in the function the Context hook runs, which I could do easy but how would I default it to the normal context menu when the Cvar equals 0 because currently it just does nothing when its at 0.
Don’t put a condition on how the hook is called. Change your code so that it only triggers if the cvar allows it. Unless I misunderstood you?
It wasn’t triggering the context menu when the cvar was set to Zero before but I fixed it…
Since I don’t see the use in making another thread, Is it possible to change a weapons spread outside of the weapons actual Lua. So like
wepowner = LocalPlayer()
theweapon = wepowner:GetActiveWeapon()
theweapon:ShootBullet( damage, num_bullets, 0.01 )
bullet.Num = num_bullets
bullet.Damage = damage
bullet.Spread = Vector( aimcone, aimcone, 0 )[/lua]
Then lessen the bullet.Spread somehow, which I also need help on if this is possible.