Hoseless Medigun: Help

I have a hoseless medigun model I made. The textures are working fine, but no matter which skin I choose, it only shows RED. Skin 2 should be BLU.

http://img182.imageshack.us/img182/3818/64586598.th.jpg

This should not happen. Here is the .qc. Help would be appreciated.


$cd "C:\Program Files\Steam\steamapps\sahdrani\sourcesdk\projects\hoseless_medigun\compile"
$modelname "weapons\w_models\w_medigun.mdl"
$model "Body" "w_medigun.smd"
$cdmaterials "models\weapons\w_medigun\"
$cdmaterials "models\player\medic\"
$texturegroup skinfamilies
{
	{ "models/weapons/w_medigun/w_medigun01.vmt" }
	{ "w_medigun01_Blue.vmt" }
}
//$hboxset "default"
$hbox 0 "weapon_bone_L" -4.007  -13.193  -5.939  3.998  3.075  29.461
$hbox 0 "joint_lever" -5.392  -1.088  -8.049  5.392  8.522  1.127
//$hbox 0 "joint_hose01" 0.000  -1.471  -1.268  6.013  1.476  1.261
//$hbox 0 "joint_hose02" -3.910  -1.472  -1.268  7.954  1.532  1.261
//$hbox 0 "joint_hose03" -7.954  -1.388  -1.268  7.646  1.533  1.261
//$hbox 0 "joint_hose04" -2.946  -1.388  -1.268  8.882  1.533  1.261
//$hbox 0 "joint_hose05" -3.046  -1.388  -1.268  4.484  1.533  1.261
// Model uses material "models/weapons/w_medigun/w_medigun01.vmt"
// Model uses material "w_medigun01_Blue.vmt"
$attachment "muzzle" "weapon_bone_L" 0.00 -0.79 29.34 rotate -90.00 -0.00 0.00
$attachment "muzzle" "weapon_bone_L" 0.00 -0.79 29.34 rotate -90.00 -0.00 0.00
$attachment "wb_hack" "weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$surfaceprop "metal"
$illumposition -4.770 0.000 -2.803
$sequence idle "w_medigun_idle" fps 30.00
$collisionmodel "w_medigun_phy.smd" {

	$mass 1.0
	$inertia 1.00
	$damping 0.00
	$rotdamping 0.00


EDIT: Stupidity. I named the model w_medigun instead of c_medigun. Apparently, the w_medigun model is vestigial.

Okay, I can’t help but: That model looks awesome.

You don’t need to put the whole path in the skinfamilies. Just the name of the texture.
So, change this:



$texturegroup skinfamilies
{
	{ "models/weapons/w_medigun/w_medigun01.vmt" }
	{ "w_medigun01_Blue.vmt" }
}

into this:



$texturegroup skinfamilies
{
	{ "w_medigun01.vmt" }
	{ "w_medigun01_Blue.vmt" }
}

Did that, still no dice, though. Skin 2 still shows up as RED.


$texturegroup skinfamilies
{
	{ "w_medigun01" }
	{ "w_medigun01_Blue" }
}

That?

Nevermind, I got it to work.

Do you plan on releasing this?