I have a hoseless medigun model I made. The textures are working fine, but no matter which skin I choose, it only shows RED. Skin 2 should be BLU.
http://img182.imageshack.us/img182/3818/64586598.th.jpg
This should not happen. Here is the .qc. Help would be appreciated.
$cd "C:\Program Files\Steam\steamapps\sahdrani\sourcesdk\projects\hoseless_medigun\compile"
$modelname "weapons\w_models\w_medigun.mdl"
$model "Body" "w_medigun.smd"
$cdmaterials "models\weapons\w_medigun\"
$cdmaterials "models\player\medic\"
$texturegroup skinfamilies
{
{ "models/weapons/w_medigun/w_medigun01.vmt" }
{ "w_medigun01_Blue.vmt" }
}
//$hboxset "default"
$hbox 0 "weapon_bone_L" -4.007 -13.193 -5.939 3.998 3.075 29.461
$hbox 0 "joint_lever" -5.392 -1.088 -8.049 5.392 8.522 1.127
//$hbox 0 "joint_hose01" 0.000 -1.471 -1.268 6.013 1.476 1.261
//$hbox 0 "joint_hose02" -3.910 -1.472 -1.268 7.954 1.532 1.261
//$hbox 0 "joint_hose03" -7.954 -1.388 -1.268 7.646 1.533 1.261
//$hbox 0 "joint_hose04" -2.946 -1.388 -1.268 8.882 1.533 1.261
//$hbox 0 "joint_hose05" -3.046 -1.388 -1.268 4.484 1.533 1.261
// Model uses material "models/weapons/w_medigun/w_medigun01.vmt"
// Model uses material "w_medigun01_Blue.vmt"
$attachment "muzzle" "weapon_bone_L" 0.00 -0.79 29.34 rotate -90.00 -0.00 0.00
$attachment "muzzle" "weapon_bone_L" 0.00 -0.79 29.34 rotate -90.00 -0.00 0.00
$attachment "wb_hack" "weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 0.00
$surfaceprop "metal"
$illumposition -4.770 0.000 -2.803
$sequence idle "w_medigun_idle" fps 30.00
$collisionmodel "w_medigun_phy.smd" {
$mass 1.0
$inertia 1.00
$damping 0.00
$rotdamping 0.00
EDIT: Stupidity. I named the model w_medigun instead of c_medigun. Apparently, the w_medigun model is vestigial.