Host_EndGame: Map coordinate extents are too large!!

Host_EndGame: Map coordinate extents are too large!!
Check for errors!

I used alt+p and no errors are found in hammer. The map at this point sis some stairs and a door. Not much too it.



** Executing...
** Command: "z:\steam\steamapps\faceguydb\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "z:\steam\steamapps\faceguydb\counter-strike source\cstrike" "Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
4 threads
materialPath: z:\steam\steamapps\faceguydb\counter-strike source\cstrike\materials
Loading Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.vmf
Brush 252: bounds out of range
Could not locate 'GameData' key in z:\steam\steamapps\faceguydb\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_dust*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26033 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 50 texinfos to 43
Reduced 4 texdatas to 4 (87 bytes to 87)
Writing Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp
0 seconds elapsed

** Executing...
** Command: "z:\steam\steamapps\faceguydb\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "z:\steam\steamapps\faceguydb\counter-strike source\cstrike" "Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1"

Valve Software - vvis.exe (Oct 31 2012)
4 threads
reading z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp
reading z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.prt
  82 portalclusters
 234 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 4622
Average clusters visible: 56
Building PAS...
Average clusters audible: 82
visdatasize:2492  compressed from 2624
writing z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp
1 second elapsed

** Executing...
** Command: "z:\steam\steamapps\faceguydb\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "z:\steam\steamapps\faceguydb\counter-strike source\cstrike" "Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1"

Valve Software - vrad.exe SSE (Oct 31 2012)

      Valve Radiosity Simulator     
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp
Setting up ray-trace acceleration structure... Done (0.02 seconds)
394 faces
15257 square feet [2197060.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
394 patches before subdivision
1278 patches after subdivision
2 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 27949, max 165
transfer lists:   0.2 megs
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #1 added RGB(17925, 8780, 4361)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #2 added RGB(2276, 470, 78)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #3 added RGB(373, 30, 3)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #4 added RGB(71, 2, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #5 added RGB(14, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (1)
	Bounce #6 added RGB(3, 0, 0)
GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
	Bounce #7 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                   7/1024          336/49152    ( 0.7%) 
brushes                 65/8192          780/98304    ( 0.8%) 
brushsides             476/65536        3808/524288   ( 0.7%) 
planes                 526/65536       10520/1310720  ( 0.8%) 
vertexes               622/65536        7464/786432   ( 0.9%) 
nodes                  312/65536        9984/2097152  ( 0.5%) 
texinfos                43/12288        3096/884736   ( 0.3%) 
texdata                  4/2048          128/65536    ( 0.2%) 
dispinfos                0/0               0/0        ( 0.0%) 
disp_verts               0/0               0/0        ( 0.0%) 
disp_tris                0/0               0/0        ( 0.0%) 
disp_lmsamples           0/0               0/0        ( 0.0%) 
faces                  394/65536       22064/3670016  ( 0.6%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces              236/65536       13216/3670016  ( 0.4%) 
leaves                 320/65536       10240/2097152  ( 0.5%) 
leaffaces              456/65536         912/131072   ( 0.7%) 
leafbrushes            247/65536         494/131072   ( 0.4%) 
areas                    2/256            16/2048     ( 0.8%) 
surfedges             2771/512000      11084/2048000  ( 0.5%) 
edges                 1528/256000       6112/1024000  ( 0.6%) 
LDR worldlights          2/8192          176/720896   ( 0.0%) 
HDR worldlights          0/8192            0/720896   ( 0.0%) 
leafwaterdata            0/32768           0/393216   ( 0.0%) 
waterstrips             14/32768         140/327680   ( 0.0%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices           249/65536         498/131072   ( 0.4%) 
cubemapsamples           0/1024            0/16384    ( 0.0%) 
overlays                 0/512             0/180224   ( 0.0%) 
LDR lightdata         [variable]       27604/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]        2492/16777216 ( 0.0%) 
entdata               [variable]        3233/393216   ( 0.8%) 
LDR ambient table      320/65536        1280/262144   ( 0.5%) 
HDR ambient table      320/65536        1280/262144   ( 0.5%) 
LDR leaf ambient       469/65536       13132/1835008  ( 0.7%) 
HDR leaf ambient       320/65536        8960/1835008  ( 0.5%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/12       ( 8.3%) 
pakfile               [variable]       86794/0        ( 0.0%) 
physics               [variable]       26033/4194304  ( 0.6%) 
physics terrain       [variable]           2/1048576  ( 0.0%) 

Level flags = 0

Total triangle count: 1057
Writing z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "Z:\steam\steamapps\faceguydb\sourcesdk_content\cstrike\mapsrc	tt_awesome_town_dev1.bsp" "z:\steam\steamapps\faceguydb\garrysmod\garrysmod\maps	tt_awesome_town_dev1.bsp"



Can anyone push me in the right direction.

Uh … how big is your map? :v:

too big