So we can’t make maps using Garry’s Mod.
Sure we can use hammer, but not all of us are any good at it. And even still, using it is no walk in the park. So the rest of us take an empty map and use it as a foundation for something all our own.
Be it a luxury home of your own design, a collection of shanties in the desert, a heavily fortified redoubt with multiple subsystems and defensive capabilities, or just some pleasing scenery, share them here.
Below is a currently unfinished (due to my computer’s performance being lackluster) airship dock/ shanty-town, part of a sort of series I’m making in Garry’s Mod centered around airship combat and WW2-esque technology in a fictional setting.
Overview. Map is gm_dddustbowl, a personal favorite of mine.
Hanging laundry in the alley; model from Counterstrike’s de_inferno map.
Looking up toward the main berth.
Looking into a doorway in a narrow, enclosed alley.
Another enclosed alleyway and residence within.
Looking down onto the village from above.
Looking into a rooftop entry for one of the shanties.
Aforementioned roof entries and how shanties are connected.
Ramp down to the main “street”.
Aforementioned area. Incomplete; meant to extend further inward.
Incomplete block; house from which clothes are being hung.
Base of the berthing tower and Harbormaster’s residence
Inside the Harbormaster’s shack- forgot the mattress on the cot near the ceiling.
Looking up from the bottom of the berthing tower.
Makeshift catwalks and landings leading up the tower to the main berth. Other airships can be moored off landings.
Main berth and local airship. Not much of a ship, more like a boat, but “airboat” is already taken.
Catwalk to access airship in berth; detail on the airship.
Though I had to use hoverballs for suspension, the airship does not use thrusters. The piece used for the rudder has fin properties applied to it, making it function as an actual rudder, while the engine is a propeller SEnt attached by a motor.
The village was made as accomidations for this airship, which I use to circle around a group of armed NPCs and snipe them while trying to maintain a suitable distance.
From the side.