Same as the title ?
How can I check if a trace is a physics prop ?
Same as the title ?
How can I check if a trace is a physics prop ?
I’m not really sure what you mean. If you want to check if a trace hits a physics prop, do this:
[lua]if ValidEntity(trace.Entity) and string.find(trace.Entity:GetClass(), “prop_physics”) then
– Code here.
end[/lua]
Thanks that’s what I needed
I would like to know why I got a dumb, could someone please enlighten me?
Probably because the majority of FP users like to troll people by rating them.
I would like to know why FlapJack got a dumb.
And why I got a dumb.
Because of your dumb avatar.
You don’t like me?