How can I export models form a unreal engine based game?


I found a way to export it so i deleted this part. Now i have a new problem -.- …

allways when I import a .psk file into Blender, the armature is broken like this:

Is there a way to fix the armature to the original?

use ActorX importer for 3dsmax go uninstall blender!

well, like advised on top use ActorX imported for 3d max (get it on umodel web site), or you can do one of the fallowing things:

  1. use milk shape 3d (latest version) it does support bones, and they are not broken
  2. or use noesis to open the psk files and export them in smd whit good bones :stuck_out_tongue:

Have fun and good luck. :stuck_out_tongue: