I Need to find the position of a bouncy ball after it has been spawned (not the shoot pos) so I can make another entity home in on it. Is it possible??
Also just as a little info…
Using more question marks makes people thing you are an idiot…
Yeah agreed, sorry.
yeah ive tried that but is the a way to refer specifically to an entity like ent_example and get its position?
You must do
local ent = ents.FindByClass(“yourentclass”) --this will give you the 1st entity on the entites found with that classname
print(ent:GetPos()) --print the position
thankyou very much, worked a charm