How come everything I rip in 3D Ripper DX comes out skewed and bent?

Well, I bought Wings of Prey so I can rip from it since it’s basically just IL-2 with a facelift. Though when I rip from it (and it happens with every other game) the model comes out skewed in 3DS as if they were bent. Let me show you an example.

Sometimes, they look like Flat Stanley, also sometimes one axis looks normal, while the others don’t.

Nevermind, it appears to work. Thank you very much!

Is there a way to make the 3dr import work for 3ds max 2009?