How come everything I rip in 3D Ripper DX comes out skewed and bent?

Well, I bought Wings of Prey so I can rip from it since it’s basically just IL-2 with a facelift. Though when I rip from it (and it happens with every other game) the model comes out skewed in 3DS as if they were bent. Let me show you an example.

http://img255.imageshack.us/img255/6459/thefuckamidoingwrong.jpg

Sometimes, they look like Flat Stanley, also sometimes one axis looks normal, while the others don’t.

Nevermind, it appears to work. Thank you very much!

Is there a way to make the 3dr import work for 3ds max 2009?