No matter what I do, the texture does not block the npc los. For context, maybe I can explain how I map? I tried looking up solutions on google, but nothing. So here I go (yes, it’s about Gmod);
I use the SDK 2013 Base, multiplayer. To map for Gmod, I altered the hl2mp config, including Gmod vpks for Gmod materials and Gmod’s FGD to recognize its entities. That’s about it. Does that have anything to do with the texture not working as intended? Sorry if this is really a dumb question.
For context, I made one map before using the 2013 base, and the blocklos texture was working fine (I used the previous SDK base, configured directly for gmod, but unfortunately Steampipe slowly broke it).