I’m trying to find an entity in synergy which will end the “round” and restart, if the player fails the objective within x minutes.
I know it’s possible, but how?
I’m trying to find an entity in synergy which will end the “round” and restart, if the player fails the objective within x minutes.
I know it’s possible, but how?
I think you can use:
Game_End with a Logic_Timer to fire it off.
Like a timed mode?
I tried game_end, but it ended the map like it normally does
I’ve already made the timer, using hud_timer