I’m completely new to writing code for Gmod and I’m currently messing around with making a basic gamemode. I know that “ply” is just a variable name (atleast I’m sure it is…) but I’ve looked around on the Wiki and forums and I can’t figure out what I should be doing to make this work or how to declare “ply”.
The code is meant to allow players to join either team with the team “Nose” having a 1 player max etc. But I can’t get it to even load the init.lua.
This is the code:
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include('shared.lua') local TEAM_SPEC, TEAM_RUNNERS, TEAM_NOSE = 1, 2, 3 function GM:PlayerInitialSpawn(ply) if team.NumPlayers(TEAM_NOSE) >= 1 then self:SetTeam(2) self:SetModel("models/player/css_riot.mdl") elseif team.NumPlayers(TEAM_NOSE) < 1 then self:SetTeam(3) self:SetModel("models/player/css_pheonix.mdl") end end ply:SetWalkSpeed(250) ply:SetRunSpeed(320) ply:SetCrouchedWalkSpeed(0.3) ply:SetDuckSpeed(0.5) ply:SetNoCollideWithTeammates(true)
This is the error I’m getting.
[ERROR] gamemodes/shunt/gamemode/init.lua:19: attempt to index global 'ply' (a nil value) 1. unknown - gamemodes/shunt/gamemode/init.lua:19
Any help, suggestions or advice is hugely appreciated.