I want a exsisting npc (not a snpc) to move to a point.
ent:SetLastPosition(pos) ent:SetSchedule( SCHED_FORCED_GO_RUN )
Does indeed make the npc move.
But there is a problem, if the npc walk close to a enemy, it attacks while running.
It should stand and shoot.
And then continue to run.
What is the different ways to make a npc move?
What is the best way?