How do I get to this pos on my map I'm making?

I got told to go to this pos : 38.15 -794.81 65.00 on my SDK Source.

Previous post - Okay well I’ve been mapping it for consent hours now after me clipping out bitd of the wall for my rotating doors, I tried to run the bsp and I got an Engine Error ‘Map with No Textures’

I’m sure I have textures like I have Half-Life 2 and Counter Strike Source and it was working fine just about 1 hour ago so when can I do to fix this issue if I need to provide anything else then I will do!

Thanks, Kieran!

Edited:

I thought this may be helpful :

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vbsp.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf”

Valve Software - vbsp.exe (Sep 20 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2\materials
Loading C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.vmf
Could not locate ‘GameData’ key in c:\program files (x86)\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
**** leaked ****
Entity info_player_start (38.15 -794.81 65.00) leaked!
Processing areas…done (0)
Building Faces…done (0)
FixTjuncs…
PruneNodes…
WriteBSP…
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors…
Finding lightmap sample positions…
Displacement Alpha : 0…1…2…3…4…5…6…7…8…9…10
Building Physics collision data…
done (0) (21007 bytes)
Placing detail props : 0…1…2…3…4…5…6…7…8…9…10
Compacting texture/material tables…
Reduced 76 texinfos to 60
Reduced 15 texdatas to 15 (354 bytes to 354)
Writing C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
0 seconds elapsed

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vvis.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss”

Valve Software - vvis.exe (Sep 20 2013)
8 threads
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
reading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt
LoadPortals: couldn’t read c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.prt

** Executing…
** Command: “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\bin\vrad.exe”
** Parameters: -game “C:\Program Files (x86)\Steam\SteamApps\common\half-life 2\ep2” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss”

Valve Software - vrad.exe SSE (Sep 20 2013)

Valve Radiosity Simulator
8 threads
[Reading texlights from ‘lights.rad’]
[45 texlights parsed from ‘lights.rad’]

Loading c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure… Done (0.02 seconds)
764 faces
455397 square feet [65577168.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
Build Patch/Sample Hash Table(s)…Done<0.0122 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness


models 1/1024 48/49152 ( 0.1%)
brushes 58/8192 696/98304 ( 0.7%)
brushsides 348/65536 2784/524288 ( 0.5%)
planes 174/65536 3480/1310720 ( 0.3%)
vertexes 1030/65536 12360/786432 ( 1.6%)
nodes 338/65536 10816/2097152 ( 0.5%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 764/65536 42784/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 190/65536 10640/3670016 ( 0.3%)
leaves 340/65536 10880/2097152 ( 0.5%)
leaffaces 817/65536 1634/131072 ( 1.2%)
leafbrushes 130/65536 260/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4188/512000 16752/2048000 ( 0.8%)
edges 2298/256000 9192/1024000 ( 0.9%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 46/32768 460/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 600/65536 1200/131072 ( 0.9%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2304172/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 3582/393216 ( 0.9%)
LDR ambient table 340/65536 1360/262144 ( 0.5%)
HDR ambient table 340/65536 1360/262144 ( 0.5%)
LDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
HDR leaf ambient 340/65536 9520/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 105883/0 ( 0.0%)
physics [variable] 21007/4194304 ( 0.5%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1900
Writing c:\users\kieran\desktop\my maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp
1 second elapsed

** Executing…
** Command: Copy File
** Parameters: “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp” “C:\Users\Kieran\Desktop\My maps for gmod\classrooms done with doors that work and yeah so great - ClickBoss.bsp”

View > Go To Coordinates

Paste those three numbers in there

Ty but where time I spawn a info_player_start it does the same thing again… how to fix?

You have a leak in the map. That means that there’s an area exposed to the void (black), which isnt supposed to happen.

Load the pointfile by going to map > load pointfile and follow the red line to where the leak is, and seal the hole with world geometry, not a func detail or a prop.