In my entity’s Use function, I’ve made so it adds text to the user’s chat (chat.AddText()).
It says “Hello -username-. You just pressed your USE button on “-my entity’s printname-””.
Thing is I don’t know how I can get my entity’s printname clientside because doing “LocalPlayer():GetEyeTrace().Entity.PrintName” is breaking if I don’t look at the entity but near it since the use function is working a bit near the entity’s “hitbox”.
Is there any way to do that?