I’ve recently given 3DS Max a go to modify/create models and export them to Source. I managed to download some SFM models and convert them to Garry’s Mod.
It has gone fine so far with adding physics and adjusting QC files. However there are some that are in the size of a TF2 model instead of a HL2 model.
I have tried using the World Scale Tool instead of adding a “scale” command in the QC, but they still end up with non-functional flexes.
Does anyone know of a solution to this?