How do I port Blender model as a GMOD Player Model?

I’m trying to port a MMD character model from Blender into Gmod but I have no idea what to do now, So far I’ve ported the model into blender and it has bones and everything but I’m not sure what to do from here. So far I know I have to export the model and add a .qc file, I’m a beginner at this and I don’t know what a .qc file even is or what format to use to export to GMOD. Where would I put the .qc and exported model to upload to workshop and am I missing anything else? If anyone could give a step by step tutorial or a template for a .qc file it would be really helpful but any help is great.

There’s a lot of guides on doing just this, try just googling it. By default, the source engine doesn’t support blender files. I’ll try and find one.

[editline]14th February 2017[/editline]

Found one.

Thanks for the link, I’m still really confused with the coding and what format to export it to though, I’ve tried google but suprisingly can’t find anything helpful, that’s why I tried here.