models//props_junk/flare.mdl catches fire, lights the area, fires off effects and a sound when interacted by with the gravgun.
To save me the hassle of making a flare entity that does all this, how do I make it think it’s been picked up/punted by the gravgun?
nevermind, I just needed to make an env_flare.
However, being able to simulate the gravgun might be useful. For making explosive barrels explosive etc.