How do you apply a specific bodygroup for pointshop Player model?

For example:

Make the owl mask into an item and add


ITEM.Bone = 'ValveBiped.Bip01_Head1'

to the file.

Or you could use this
[lua]
Entity:SetBodyGroups( )
[/lua]

I will try both of those out, thanks!

Note that if you attach a bone, you will have to adjust it’s positioning using this format:


function ITEM:ModifyClientsideModel(ply, model, pos, ang)
	pos = pos + (ang:Forward() * 0) + (ang:Up() * 0)
        model:SetModelScale(1, 0)

	return model, pos, ang
end

got the positioning, thanks though for the help :slight_smile: