Make the owl mask into an item and add
ITEM.Bone = 'ValveBiped.Bip01_Head1'
to the file.
Or you could use this
I will try both of those out, thanks!
Note that if you attach a bone, you will have to adjust it’s positioning using this format:
function ITEM:ModifyClientsideModel(ply, model, pos, ang) pos = pos + (ang:Forward() * 0) + (ang:Up() * 0) model:SetModelScale(1, 0) return model, pos, ang end
got the positioning, thanks though for the help