Hello Facepunch Sirs,
recently I started coding for GMod again after taking a lövely break. But the one thing, that still annoys me about GMod coding is the debugging.
I can get around with reloading the map or lua_openscript everytime I change something, it takes sometime but I’m ok with that.
But somehow I’m quite unable to simulate a server environment with just a normal GMod client. Sometimes it works, sometimes it wont, it really is getting on my nerves right now.
The only possible solution that I can currently think of, is having an own installment of srcds on my computer which would take diskspace and performance I don’t have.
So my question to you, fellow Facepunchers would be:
How do you debug your serverside code on your local machine?
I’m sorry if there is already a thread about this, but somehow I’m unable to use the search currently.