HOw do you make a NPC do an animation all the time in mapping?

Wham City by NIPPER

Note: it is not a ragdoll.

Oh wait, AMMO made it, sorry

On Alyx, go into model and find the model you want (I think that’s something like sit_couch) and once you’ve found it copy it. Make a scripted sequence and paste the animation into it. Play around with it, so it will loop. Then in flags check start on spawn. Done.

[editline]05:24PM[/editline]

Remember to name Alyx and make her the target.

Also, I know this is the mapping section but since this is also on the topic of animations: How do you make them? (I have no clue how to use milkshape)

Model them, give them bones, texture them, export them, compile them, make them into NPCs with LUA.

[editline]05:31PM[/editline]

I think. I’ve never done it before.

No I mean giving them custom animations (Like making them disco)

I think you open them in a modelling program and you can animate them in there. I have no idea how though.

How about an example of : Gman: animation : Seafloorposes

Also, how do you put that NPC with the animation into hammer?