Thank you amkoc that’s beautiful, exactly what I was looking for! Your gorgeous, and I’m tired x.x

EDIT: Now is there some sort of function that will fire when it’s hit? ^.^

EDIT: EDIT: Still blocks the player and not the bullets until I uncomment self:SetNotSolid( true ), then it doesn’t block anything

```
function ENT:Initialize()
self:SetMoveType( MOVETYPE_NONE )
self:SetSolid( SOLID_NONE )
self:DrawShadow( false )
self:PhysicsInitSphere(self.DX_Base.DX_Radius)
self:GetPhysicsObject():EnableCollisions( true )
self:SetTrigger( true )
--self:SetNotSolid( true )
self:SetCollisionBounds( Vector( -self.DX_Base.DX_Radius, -self.DX_Base.DX_Radius, -self.DX_Base.DX_Radius), Vector( self.DX_Base.DX_Radius, self.DX_Base.DX_Radius, self.DX_Base.DX_Radius ) )
self:SetCollisionGroup( COLLISION_GROUP_PROJECTILE )
end
```

Any ideas what I might be doing wrong? I tried using different solid types with no luck.