I’ve always wondered how other people make their gamemodes, how they start, how long they usually work on it, ect so I though I would ask. I will first tell you how I start mine so you get an idea and can make one of your own.
When start working on a gamemode I try to be original and not do what has already been done even with the simplest of things. I start with ideas, what will the games “base” be and how much will I have to do to get it running even if not in a good condition. Once I get an idea of what everything will be built upon I start building that base. I will usually spend a decent amount of time(few hours a day) until I get it working even if it is in bad shape.
After I get the base of it done I tackle everything head on although don’t spend as much time on everything. I will work on various things that mainly just take time to do and spend about an hour or two a day on it if I’m not busy. After finishing a decent amount of stuff that is not directly related to the game actually being able to run, I go back to the base. I redo a lot of things and touch it up until it is working again although in a good condition this time.
Finally when I get the base working in a good condition and various other things(menus, weapons, entities, ect) in a working/bad state I go back to working on various things. I touch up all the side stuff until it is in a good condition then piece everything together. Eventually I get a rough copy of my gamemode and when I have finished with the basics of everything that will be included at the time I touch it all up for about a week before releasing, playing, or testing for knowledge and fun.
A basic overview would be:
o I work on the main base of the game right away with little planning.
o I spend a good amount of time at the start and then work on it slowly after a week.
o I test constantly ensuring there are little to no bugs.
o I usually trash and repeat things for the better.
o The time it takes compared to the predicted time is usually double.
o Most content is garrys mod content or custom to ensure players don’t have to play with errors.
o Once finished hardly anything is as planned which is one reason why I don’t normally plan before hand and just come up with new ideas as I go. This is the main cause for me trashing and repeating things.
Total projects I have completed: 3
Total projects close to completion: 1
Total projects dropped: 3
Total projects started: 7
Now that I have shared with some detail how I go through a gamemode I hope someone else will share with me. I’m curious to know how people create their stuff as it can help me learn and possibly teach others better ways to start on a project.