How do you trigger animations without animGraph?

The current performance issues involving AnimGraph ( as stated on the wiki ), have lead me to try and learn an alternate way, I know this wiki link is useful but if anyone has any examples it would really help.
(Sandbox.AnimEntity - S&box Wiki)

In simple terms I’m trying to trigger a weapon animation when attack() is called without using AnimGraph.
Thanks for any help :nerd_face:

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Try using the CurrentSequence property on AnimEntity. You can set the name of the current sequence and some other stuff in there. Just make sure the entity doesn’t use AnimGraph.

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