**One thing I know for sure is having a ruleset of:
That’s all. Nothing more. Things happening in game should be dealt with in RP. Administrators should only step in due to exploiters/hackers.
**I had a few other suggestions thrown at me:
**1. Instead of having a system where people have to apply on the forums, it should just happen in-game. Citizens should be taken away by combine and assembled, meanwhile rebel forces could find a citizen and have him join the rebels.
This way things happen organically and aren’t forced. The limitation of this however is – there has to be players in the first place.
A turn-based combat system. I’m unsure how to feel about this, as I feel people play HL2RP to RP. Just the mindset of play2lose and purposely miss is pretty retarded, in my opinion.
A roundbased system. Yes, a roundbased system. That way different people become combine, different people do different things at different times. Things reset daily, or so. Everything is kept fresh this way. Opinions on this, in specific? Space Station 13 does it well, however, Space Station 13 isn’t HL2RP. I’d like to see some opinions on this in specific, as it could change up the gamemode a lot. Of course, this means things have to progress faster, and… Half Life 2 RP isn’t known for being a “fast” gamemode.
Anything really is possible. I’m reaching out to make a server that isn’t the generic clockwork spin. I have other features in mind that I’m really not too eager to share, if you’d like message me and we can have an in-depth conversation about these things! I’d like to take a lot of community input before moving forth and creating a server.
edit: Something I forgot to mention is a dynamic, thriving economy. One where citizens can earn money themselves, somehow. I’m unsure how – but I’ve been thinking of things and can’t really figure it out.
The next one is, part of the charm of a server I heard of: TnB. They allow citizens to actually do things! Stuff like owning bars and such, instead of having citizens just be… there.
other: jobs for citizens, pac based clothing systems, farming