I have written an application in Unity that has the simple task of constantly executing a mathematical calculation and, after each completion of this calculation, specifying the time used in “ms”.

Unity has a relatively modern “job system” that takes care of the efficient distribution of tasks. But how exactly will it work in S & Box if you want to distribute a intensive task over several cores in an addon?

Personally, I would like to find out about it as early as possible in order to make a move for S & Box, whose train carriage run on additional cores as far as technically possible.