Just wanted some info from some experienced lua coders on a making a gmod gamemode. Please tell me how hard you think it will be to code each part for a beginner lua coder. I have never made anything major before but I am willing to give it a good go.
Part a. A basic gamemode where one team of humans spawn with a smg and a pistol and the zombies have an weapon that converts humans to zombies instantly on the spot. The humans guns would ,as well as damage the zombies, knock them back, enabling humans to hold out because zombies would have ALOT of health. For every 15 players on the server there is one zombie, plus one zombie that is always on (eg is 27 people were playing then there would be 2 zombies at the start of each round.) The round would end when all of one team were dead. The aim of the game for the humans is not to kill the zombies with their guns but escape to a safe location to set off a nuke or something similar to kill the zombies. (It is already a similar gamemode on css so no mapping required) Also i would need a custom scoreboard which i could change the colour of people’s name to show ranks like admin or donator.
Part b. A shop system where you earn money for killing zombies/humans or surviving. You can spend you money on upgrades like extra guns or cosmetic items like hats or custom humam models.
Part c. A way to give different people different “stats” (eg giving donators and admins a discount on the shop, a bonus item or a speed boost for example.
Hope you understand what I mean, any questions please PM me. Also would you be interested in playing this in gmod (its Zombie Escape from CSS if you hadn’t realised)