I need to force the yaw and roll of my projectile, but I want to keep it spinning! If I used a Vector, it works… but it reports UserData errors. If I use an Angle, it brings the spinning to a hault.
So, if you actually read that… here is the Question: How can I force the CURRENT YAW and the CURRENT ROLL to specific values, without affecting the angular velocity in pitch?
I’ve tried and tried, but after writing this, I had an idea… but when I tried it, not only did it fail to work, but it also stopped the projectile in mid air (for a reason I do not understand)
[editline]20th October 2013[/editline]
Well for that matter, I suppose I don’t care about Yaw or Yaw velocity… I only care about Roll, I want the projectile to stay straight!