how t odecompile to get vertex weights


I want to ask how to decompile source model and get VERTEX WEIGHTS !
I’m pissed off when I’m decompiling for example cs:s phoenix or urban and after decompile weights are screwed (only 0 or 1 value for weights)

HOW to decompile things to have proper, smooth vertex weights ?

Pleas help

using the newest version of mdldecompiler and the newest version of smd plugins.