I’ve been trying the most popular method I found online to capture real terrain from topographic maps and convert them into displacement maps (http://forum.facepunch.com/showthread.php?t=876537)
(workflow: capture topographical map (strm/tiff file), convert to height map in MICRODEM, then use it for displacement in 3ds max)
Seems this method seems really obsolete now. A lot of bugs and a few of the programs/plugins dont even work anymore.
I spent the entire day toiling through all these road blocks and when I finally pumped out a height map, the results weren’t as promising as I’d expected.
Do people still use this method or is there hopefully an easier way to generate realistic mountain scapes?