How to change angle of scripted sequence npc?

What I want

What happens

Why is there a tub up there?

I’m fairly certain the pitch is reset every time the model switches sequences. In any case, an appropriate animation would be created from scratch and no such method as this would ever be used practically.

If creating a new sequence is too much for you, and depending on the situation, a prop_dynamic would probably be a better suited candidate for what you’re trying to do.

Hmmm, okay. I was looking for a crawl animation but couldn’t find one.

Alyx has a crawl animation (I think), but you just want the citizen?

your best bet would be making the citizen a prop_dynamic with an output setting it’s animation and parenting it to a func_door or something?