How to change bomb angle?

I have this code:

local ply = self:GetOwner()
local tr = ply:GetEyeTrace()
local ent = tr.Entity
if ( ent:GetClass() == “prop_door_rotating” ) then
if ( ply:GetPos( ):Distance( ent:GetPos() ) < 120 ) then

			if SERVER then
			local entB = ents.Create( "door_breach_active" )
			entB:SetPos(  ent:WorldSpaceCenter()   )
			entB:SetAngles( Angle.Up()   )
			entB:SetOwner( self:GetOwner() )
			entB:SetNWEntity( "door", ent )
			entB:Spawn()
			
			self:Remove()
			end
			
			
			
			
			
		end

I want to make it so the bomb is facing the direction door is facing… Help please??

[editline]22nd September 2015[/editline]

Please :)))

[editline]22nd September 2015[/editline]

PLEASE!! HELP!! I NEED THIS FOR A SERVER. Sorry I’m doing this just it’s opening in 23 minutes PLEASE!!!