Now this might sound like a joke, but it really isn’t.
I have done some research, but I haven’t been able to find anything on it, and I was like “Hang on, doesn’t the spawn menu make it so all props entity size / bounds are the same as the model size?” but I had no luck in that area of research…
All I am trying to do, is make a prop resize its self and split (like agario)
I have got it working, the problem is the entity bounds / size is always the same from the original model size (I think)
net.Receive( "dissolve_prop", function( len, pl ) local ent = pl:GetEyeTrace().Entity _model = ent:GetModel() _pos = ent:GetPos() _size = ent:GetModelScale() * 0.10 ent:Remove() for i = 1,10 do _G[ "ent_"..i ] = ents.Create( "prop_physics" ) _G[ "ent_"..i ]:SetModel( _model ) _G[ "ent_"..i ]:SetPos( _pos + Vector( i*2, 0, 5 ) ) _G[ "ent_"..i ]:SetModelScale( _size ) -- Here is where it scales it, but doesn't scale the entity. _G[ "ent_"..i ]:Spawn() end end )