How to compile an animation for a source engine model (gmod in this case)

It’s not ‘models’, you need to remove ‘models’ from the includemodel path since source will already search .mdl inside that folder.

So if I am reading that right I need to have the animation mdl file I made in the folder that contains the QC file? I’ll try it.

No, your compiled animation file goes in the game’s models folder (in the respective directory). The game will search the $includemodel’s path (starting in the models folder) in-game. If the compiled animation model is absent from where it’s looking, animations won’t be loaded.

Your path is wrong to begin with. You’re compiling to one directory but searching for another. Just copy the value from the animation QC’s $modelname.

Well now the entire QC seems broken. It makes a hyper deformed guy that is closer to a snake then it is to a human. I’ll just go back to the base QC and keep working on it from there.

This is the current QC.


// Created by Crowbar 0.24.0.0

$modelname "DPFilms\Metropolice\arctic_police.mdl"

$bodygroup "police"
{
	studio "arctic_police_reference.smd"
}


$mostlyopaque

$cdmaterials "models\DPFilms\Metropolice\Arctic\"

$attachment "eyes" "ValveBiped.Bip01_Head1" 3.34 -5.28 0 rotate 0 -80.1 -90
$attachment "Center" "ValveBiped.Bip01_Spine1" -6.2 2.09 0 rotate 0 96.62 90
$attachment "Chest" "ValveBiped.Bip01_Spine4" -2.7 3.88 0 rotate 0 79.75 90
$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3 0 0 rotate 0 0 0
$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3 0 0 rotate 0 0 0
$attachment "zipline" "ValveBiped.Bip01_Spine4" 2 -2 0 rotate 0 -17 0
$attachment "manhack" "ValveBiped.Bip01_Spine" 18 -6 3 rotate -25 50 0
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

$surfaceprop "flesh"

$contents "solid"

$eyeposition 0 0 72

// $hboxset "default"
// $hbox 1 "ValveBiped.Bip01_Head1" -3.5 -7.71 -3.85 7.5 5.71 3.96
// $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -3.37 -3.7 12.51 3.4 2.41
// $hbox 4 "ValveBiped.Bip01_L_Forearm" -0.9 -3.49 -3.17 9.49 3.1 2.41
// $hbox 4 "ValveBiped.Bip01_L_Hand" -1.11 -1.89 -2.38 5.72 1.46 2.34
// $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3.37 -2.37 12.39 3.41 3.8
// $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.99 -3.5 -2.37 9.33 3.1 3.27
// $hbox 5 "ValveBiped.Bip01_R_Hand" -1.19 -1.86 -2.33 5.31 1.94 2.61
// $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -6 -3.55 17.85 4 4.45
// $hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
// $hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
// $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
// $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -6 -4.55 17.85 4 3.4
// $hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
// $hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
// $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
// $hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -6 -6 7.5 6 6
// $hbox 2 "ValveBiped.Bip01_Spine2" -6.5 -2.5 -7 10.5 7.5 7

// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
// $definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 1.570796 0 0 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345127 -2.981901 1.570796 0.086293 1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018318 0 0 0 0 -0.029242 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518543 0 0 0 0 0.100336 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942642 0 0 0 0 0.194096 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307259 0 0 3.14159 0 0.400478 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593719 0.000011 0 0 -0.000001 0.406587 0 0 0 0 0 0
// $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000065 -2.999998 0 -1.570796 0 -1.32645 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033356 1.000776 -1.93761 -1.668475 1.286518 2.942954 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028142 0.000008 0 1.639479 -0.008065 -0.586846 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692535 0.000002 0.000008 0 0 -0.060372 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481684 0 -0.000004 -1.564937 0.106606 0.044193 0 0 0 0 0 0
// $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676085 -1.712444 0 -1.570796 0 -1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859673 -0.132568 1.193108 0.47914 -0.158545 -0.879041 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.312565 0.000002 -0.000003 0 -0.011932 -0.439672 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729362 -0.000008 0.000001 0 -0.006134 -0.244271 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942287 0.050323 0.431043 0.154999 -0.079305 -0.810205 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539093 -0.000002 0.000001 0 -0.005854 -0.247771 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196335 -0.00001 0 0 -0.009663 -0.430761 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883657 -0.050327 -0.431043 -0.085905 -0.026404 -0.587695 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719585 0 -0.000002 0 -0.007974 -0.366436 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209179 -0.000002 0 0 -0.004461 -0.216376 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859831 -0.148937 -1.331281 -0.354419 0.038567 -0.532001 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.71944 -0.000008 -0.000002 0 -0.006613 -0.36297 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099644 -0.000004 -0.000001 0 -0.004211 -0.244313 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806017 -0.359844 -1.318333 1.2042 0.673618 -0.793956 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789785 0.000002 0.000004 0 -0.006301 0.228555 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.206997 0 0.000004 0 -0.009618 0.362905 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033348 1.000769 1.93766 1.596638 -1.286515 2.942961 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028134 0.000004 0 -1.579613 0.047802 -0.585173 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692581 0 0.000004 0 0 -0.060372 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481674 0 -0.000027 1.573183 -0.106613 0.044193 0 0 0 0 0 0
// $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.71244 0 1.570797 0 1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859697 -0.142406 -1.191976 -0.479144 0.15219 -0.879874 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312553 -0.000004 0.000002 0 0.009665 -0.43972 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729355 -0.000005 0 0 0.004971 -0.244299 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942322 0.046761 -0.431442 -0.155014 0.073328 -0.810648 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539078 0.000002 0 0 0.00446 -0.247797 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196323 0.000004 0 0 0.007361 -0.430802 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.883699 -0.04678 0.431443 0.085902 0.02183 -0.587867 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719568 0.000011 0 0 0.005516 -0.366478 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209175 0.000002 0.000001 0 0.003084 -0.2164 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859863 -0.137959 1.332468 0.354449 -0.04275 -0.531718 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719429 -0.000004 0.000005 0 0.004074 -0.363009 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099655 0 0.000002 0 0.002596 -0.244331 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806047 -0.348923 1.321259 -1.206853 -0.679489 -0.789308 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789783 0.000004 0.000006 0 0.007386 0.228523 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207003 0.000002 0.000002 0 0.011266 0.36286 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 -1.570796 0.051845 -1.576021 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.84816 0 -0.000002 0 0 0.034187 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.52524 -0.000001 0.000001 0.038611 0.040779 -1.071632 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879452 -0.000001 -0.000001 -0.081333 -0.002951 -0.584373 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 -1.570796 0.051839 -1.565574 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.84815 0 0 0 0 0.0342 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.52523 0.000001 0.000002 -0.027915 -0.040782 -1.071638 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879444 -0.000003 0 -0.007299 -0.002951 -0.584373 0 0 0 0 0 0




$sequence "ragdoll" "arctic_police_anims\ragdoll.smd" {
	fps 30
	activity "ACT_DIERAGDOLL" 1
}

$includemodel "Police_animations.mdl"
$includemodel "Police_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "combine_soldier_anims.mdl"

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$collisionjoints "arctic_police_physics.smd"
{
	$mass 100
	$inertia 10
	$damping 0.05
	$rotdamping 5
	$rootbone "valvebiped.bip01_pelvis"

	$jointrotdamping "ValveBiped.Bip01_Pelvis" 3

	$jointmassbias "ValveBiped.Bip01_L_Thigh" 7
	$jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0

	$jointmassbias "ValveBiped.Bip01_L_Calf" 4
	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0

	$jointmassbias "ValveBiped.Bip01_R_Thigh" 7
	$jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0

	$jointmassbias "ValveBiped.Bip01_R_Calf" 4
	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0

	$jointrotdamping "ValveBiped.Bip01_R_Foot" 2
	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 20 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -30 50 0

	$jointmassbias "ValveBiped.Bip01_Spine1" 8
	$jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
	$jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0

	$jointmassbias "ValveBiped.Bip01_Spine2" 9
	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0

	$jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
	$jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0

	$jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
	$jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0

	$jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
	$jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0

	$jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
	$jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0

	$jointmassbias "ValveBiped.Bip01_R_Forearm" 4
	$jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0

	$jointrotdamping "ValveBiped.Bip01_R_Hand" 1
	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0

	$jointmassbias "ValveBiped.Bip01_L_Forearm" 4
	$jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0

	$jointrotdamping "ValveBiped.Bip01_L_Hand" 1
	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0

	$jointmassbias "ValveBiped.Bip01_Head1" 4
	$jointrotdamping "ValveBiped.Bip01_Head1" 3
	$jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0

	$jointrotdamping "ValveBiped.Bip01_L_Foot" 2
	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 20 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -30 50 0
}



[editline]20th May 2015[/editline]

I’ll try that and let you know how it works…

[editline]20th May 2015[/editline]

Ok. Now I do have a working guy but he still has some issues with the shotguns. He has some of the shotgun animations but t-poses when trying to shoot it but can reload and walk and run with it.

This is the current QC


 // Created by Crowbar 0.24.0.0

$modelname "DPFilms\Metropolice\arctic_police.mdl"

$bodygroup "police"
{
	studio "arctic_police_reference.smd"
}


$mostlyopaque

$cdmaterials "models\DPFilms\Metropolice\Arctic\"

$attachment "eyes" "ValveBiped.Bip01_Head1" 3.34 -5.28 0 rotate 0 -80.1 -90
$attachment "Center" "ValveBiped.Bip01_Spine1" -6.2 2.09 0 rotate 0 96.62 90
$attachment "Chest" "ValveBiped.Bip01_Spine4" -2.7 3.88 0 rotate 0 79.75 90
$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3 0 0 rotate 0 0 0
$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3 0 0 rotate 0 0 0
$attachment "zipline" "ValveBiped.Bip01_Spine4" 2 -2 0 rotate 0 -17 0
$attachment "manhack" "ValveBiped.Bip01_Spine" 18 -6 3 rotate -25 50 0
$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0

$surfaceprop "flesh"

$contents "solid"

$eyeposition 0 0 72

// $hboxset "default"
// $hbox 1 "ValveBiped.Bip01_Head1" -3.5 -7.71 -3.85 7.5 5.71 3.96
// $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0 -3.37 -3.7 12.51 3.4 2.41
// $hbox 4 "ValveBiped.Bip01_L_Forearm" -0.9 -3.49 -3.17 9.49 3.1 2.41
// $hbox 4 "ValveBiped.Bip01_L_Hand" -1.11 -1.89 -2.38 5.72 1.46 2.34
// $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0 -3.37 -2.37 12.39 3.41 3.8
// $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.99 -3.5 -2.37 9.33 3.1 3.27
// $hbox 5 "ValveBiped.Bip01_R_Hand" -1.19 -1.86 -2.33 5.31 1.94 2.61
// $hbox 6 "ValveBiped.Bip01_L_Thigh" 0 -6 -3.55 17.85 4 4.45
// $hbox 6 "ValveBiped.Bip01_L_Calf" 0 -3.51 -3.28 15.64 3.49 2.72
// $hbox 6 "ValveBiped.Bip01_L_Foot" -1.07 -2 -2.84 5.04 5 2.16
// $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.5 -3 -2.19 2.5 0 2.46
// $hbox 7 "ValveBiped.Bip01_R_Thigh" 0 -6 -4.55 17.85 4 3.4
// $hbox 7 "ValveBiped.Bip01_R_Calf" 0 -3.51 -2.82 15.64 3.49 3.18
// $hbox 7 "ValveBiped.Bip01_R_Foot" -1.06 -2.01 -2.28 5.05 4.99 2.72
// $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.5 -3 -2.6 2.5 0 2.1
// $hbox 3 "ValveBiped.Bip01_Pelvis" -7.5 -6 -6 7.5 6 6
// $hbox 2 "ValveBiped.Bip01_Spine2" -6.5 -2.5 -7 10.5 7.5 7

// NOTE: The following commented-out $definebone lines might be needed, as is often the case for view models. When needed, simply remove the two slashes '//' from the start of each line.
// $definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 1.570796 0 0 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345127 -2.981901 1.570796 0.086293 1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018318 0 0 0 0 -0.029242 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518543 0 0 0 0 0.100336 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942642 0 0 0 0 0.194096 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307259 0 0 3.14159 0 0.400478 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593719 0.000011 0 0 -0.000001 0.406587 0 0 0 0 0 0
// $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 2.000065 -2.999998 0 -1.570796 0 -1.32645 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.033356 1.000776 -1.93761 -1.668475 1.286518 2.942954 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028142 0.000008 0 1.639479 -0.008065 -0.586846 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692535 0.000002 0.000008 0 0 -0.060372 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481684 0 -0.000004 -1.564937 0.106606 0.044193 0 0 0 0 0 0
// $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676085 -1.712444 0 -1.570796 0 -1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859673 -0.132568 1.193108 0.47914 -0.158545 -0.879041 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.312565 0.000002 -0.000003 0 -0.011932 -0.439672 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729362 -0.000008 0.000001 0 -0.006134 -0.244271 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942287 0.050323 0.431043 0.154999 -0.079305 -0.810205 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539093 -0.000002 0.000001 0 -0.005854 -0.247771 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196335 -0.00001 0 0 -0.009663 -0.430761 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883657 -0.050327 -0.431043 -0.085905 -0.026404 -0.587695 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719585 0 -0.000002 0 -0.007974 -0.366436 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209179 -0.000002 0 0 -0.004461 -0.216376 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859831 -0.148937 -1.331281 -0.354419 0.038567 -0.532001 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.71944 -0.000008 -0.000002 0 -0.006613 -0.36297 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099644 -0.000004 -0.000001 0 -0.004211 -0.244313 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806017 -0.359844 -1.318333 1.2042 0.673618 -0.793956 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789785 0.000002 0.000004 0 -0.006301 0.228555 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.206997 0 0.000004 0 -0.009618 0.362905 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033348 1.000769 1.93766 1.596638 -1.286515 2.942961 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028134 0.000004 0 -1.579613 0.047802 -0.585173 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692581 0 0.000004 0 0 -0.060372 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481674 0 -0.000027 1.573183 -0.106613 0.044193 0 0 0 0 0 0
// $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.71244 0 1.570797 0 1.570796 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859697 -0.142406 -1.191976 -0.479144 0.15219 -0.879874 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312553 -0.000004 0.000002 0 0.009665 -0.43972 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729355 -0.000005 0 0 0.004971 -0.244299 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942322 0.046761 -0.431442 -0.155014 0.073328 -0.810648 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539078 0.000002 0 0 0.00446 -0.247797 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196323 0.000004 0 0 0.007361 -0.430802 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.883699 -0.04678 0.431443 0.085902 0.02183 -0.587867 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719568 0.000011 0 0 0.005516 -0.366478 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209175 0.000002 0.000001 0 0.003084 -0.2164 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859863 -0.137959 1.332468 0.354449 -0.04275 -0.531718 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719429 -0.000004 0.000005 0 0.004074 -0.363009 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099655 0 0.000002 0 0.002596 -0.244331 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806047 -0.348923 1.321259 -1.206853 -0.679489 -0.789308 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789783 0.000004 0.000006 0 0.007386 0.228523 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.207003 0.000002 0.000002 0 0.011266 0.36286 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 -1.570796 0.051845 -1.576021 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.84816 0 -0.000002 0 0 0.034187 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.52524 -0.000001 0.000001 0.038611 0.040779 -1.071632 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879452 -0.000001 -0.000001 -0.081333 -0.002951 -0.584373 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 -1.570796 0.051839 -1.565574 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.84815 0 0 0 0 0.0342 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.52523 0.000001 0.000002 -0.027915 -0.040782 -1.071638 0 0 0 0 0 0
// $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879444 -0.000003 0 -0.007299 -0.002951 -0.584373 0 0 0 0 0 0




$sequence "ragdoll" "arctic_police_anims\ragdoll.smd" {
	fps 30
	activity "ACT_DIERAGDOLL" 1
}

$includemodel "Blue22111_animations.mdl"
$includemodel "Police_ss.mdl"
$includemodel "humans/male_gestures.mdl"

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$collisionjoints "arctic_police_physics.smd"
{
	$mass 100
	$inertia 10
	$damping 0.05
	$rotdamping 5
	$rootbone "valvebiped.bip01_pelvis"

	$jointrotdamping "ValveBiped.Bip01_Pelvis" 3

	$jointmassbias "ValveBiped.Bip01_L_Thigh" 7
	$jointrotdamping "ValveBiped.Bip01_L_Thigh" 7
	$jointconstrain "ValveBiped.Bip01_L_Thigh" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" y limit -10 15 0
	$jointconstrain "ValveBiped.Bip01_L_Thigh" z limit -55 25 0

	$jointmassbias "ValveBiped.Bip01_L_Calf" 4
	$jointconstrain "ValveBiped.Bip01_L_Calf" x limit -10 25 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" y limit -5 5 0
	$jointconstrain "ValveBiped.Bip01_L_Calf" z limit -10 115 0

	$jointmassbias "ValveBiped.Bip01_R_Thigh" 7
	$jointrotdamping "ValveBiped.Bip01_R_Thigh" 7
	$jointconstrain "ValveBiped.Bip01_R_Thigh" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" y limit -10 15 0
	$jointconstrain "ValveBiped.Bip01_R_Thigh" z limit -55 25 0

	$jointmassbias "ValveBiped.Bip01_R_Calf" 4
	$jointconstrain "ValveBiped.Bip01_R_Calf" x limit -10 25 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" y limit -5 5 0
	$jointconstrain "ValveBiped.Bip01_R_Calf" z limit -10 115 0

	$jointrotdamping "ValveBiped.Bip01_R_Foot" 2
	$jointconstrain "ValveBiped.Bip01_R_Foot" x limit -20 30 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" y limit -30 20 0
	$jointconstrain "ValveBiped.Bip01_R_Foot" z limit -30 50 0

	$jointmassbias "ValveBiped.Bip01_Spine1" 8
	$jointconstrain "ValveBiped.Bip01_Spine1" x limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine1" y limit -16 16 0
	$jointconstrain "ValveBiped.Bip01_Spine1" z limit -20 30 0

	$jointmassbias "ValveBiped.Bip01_Spine2" 9
	$jointconstrain "ValveBiped.Bip01_Spine2" x limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine2" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_Spine2" z limit -20 20 0

	$jointmassbias "ValveBiped.Bip01_L_Clavicle" 4
	$jointrotdamping "ValveBiped.Bip01_L_Clavicle" 6
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_L_Clavicle" z limit 0 45 0

	$jointmassbias "ValveBiped.Bip01_L_UpperArm" 5
	$jointrotdamping "ValveBiped.Bip01_L_UpperArm" 2
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" x limit -15 20 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" y limit -40 32 0
	$jointconstrain "ValveBiped.Bip01_L_UpperArm" z limit -80 25 0

	$jointmassbias "ValveBiped.Bip01_R_Clavicle" 4
	$jointrotdamping "ValveBiped.Bip01_R_Clavicle" 6
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" x limit -15 15 0
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" y limit -10 10 0
	$jointconstrain "ValveBiped.Bip01_R_Clavicle" z limit 0 45 0

	$jointmassbias "ValveBiped.Bip01_R_UpperArm" 5
	$jointrotdamping "ValveBiped.Bip01_R_UpperArm" 2
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" x limit -15 20 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" y limit -40 32 0
	$jointconstrain "ValveBiped.Bip01_R_UpperArm" z limit -80 25 0

	$jointmassbias "ValveBiped.Bip01_R_Forearm" 4
	$jointrotdamping "ValveBiped.Bip01_R_Forearm" 4
	$jointconstrain "ValveBiped.Bip01_R_Forearm" x limit -40 15 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_R_Forearm" z limit -120 10 0

	$jointrotdamping "ValveBiped.Bip01_R_Hand" 1
	$jointconstrain "ValveBiped.Bip01_R_Hand" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" y limit -35 35 0
	$jointconstrain "ValveBiped.Bip01_R_Hand" z limit -50 50 0

	$jointmassbias "ValveBiped.Bip01_L_Forearm" 4
	$jointrotdamping "ValveBiped.Bip01_L_Forearm" 4
	$jointconstrain "ValveBiped.Bip01_L_Forearm" x limit -40 15 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" y limit 0 0 0
	$jointconstrain "ValveBiped.Bip01_L_Forearm" z limit -120 10 0

	$jointrotdamping "ValveBiped.Bip01_L_Hand" 1
	$jointconstrain "ValveBiped.Bip01_L_Hand" x limit -25 25 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" y limit -35 35 0
	$jointconstrain "ValveBiped.Bip01_L_Hand" z limit -50 50 0

	$jointmassbias "ValveBiped.Bip01_Head1" 4
	$jointrotdamping "ValveBiped.Bip01_Head1" 3
	$jointconstrain "ValveBiped.Bip01_Head1" x limit -50 50 0
	$jointconstrain "ValveBiped.Bip01_Head1" y limit -20 20 0
	$jointconstrain "ValveBiped.Bip01_Head1" z limit -26 30 0

	$jointrotdamping "ValveBiped.Bip01_L_Foot" 2
	$jointconstrain "ValveBiped.Bip01_L_Foot" x limit -20 30 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" y limit -30 20 0
	$jointconstrain "ValveBiped.Bip01_L_Foot" z limit -30 50 0
}


[editline]20th May 2015[/editline]

This is the QC for the animations.

Do you see anything missing that would prevent him from shooting the shotgun Properly?


 $modelname "Blue22111_animations2.mdl"

$poseparameter "body_yaw" -29.73426 29.73423 0
$poseparameter "spine_yaw" -30.7085 30.70848 0
$poseparameter "neck_trans" -0.207508 0.2594 0
$poseparameter "head_yaw" -66.70654 66.70631 0
$poseparameter "head_pitch" -34.86658 25.37666 0
$poseparameter "head_roll" -10.93143 10.85243 0
$poseparameter "move_yaw" -180 180 360
$poseparameter "aim_pitch" -86.32401 56.20353 0
$poseparameter "aim_yaw" -60 60 0

$cdmaterials "models\police_xsi\"

$attachment "forward" "ValveBiped.forward" 0 0 0 rotate 0 0 0
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 0 0 0 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0 0 0 rotate -90 -90 0
$attachment "eyes" "ValveBiped.Bip01_Head1" 2.7 -7.43 0 rotate 0 -80.1 -90
$attachment "baton" "ValveBiped.baton_parent" 0 0 0 rotate 0 0 0

$surfaceprop "default"

$contents "solid"


 $definebone "ValveBiped.Bip01_Pelvis" "" -0.000005 -0.533615 38.566917 1.570796 0 0 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine" "ValveBiped.Bip01_Pelvis" 0.000005 3.345128 -2.981901 1.570796 0.086293 1.570796 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine1" "ValveBiped.Bip01_Spine" 4.018331 0 0 0 0 -0.029242 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine2" "ValveBiped.Bip01_Spine1" 3.518565 0 0 0 0 0.100336 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Spine4" "ValveBiped.Bip01_Spine2" 8.942642 0 0 0 0 0.194096 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Neck1" "ValveBiped.Bip01_Spine4" 3.307271 0 0 3.14159 0 0.400478 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_Head1" "ValveBiped.Bip01_Neck1" 3.593712 -0.000001 0 0 -0.000001 0.406587 0 0 0 0 0 0
 $definebone "ValveBiped.forward" "ValveBiped.Bip01_Head1" 1.999997 -3.000001 0 -1.570796 0 -1.32645 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Clavicle" "ValveBiped.Bip01_Spine4" 2.03335 1.000771 -1.93761 -1.668474 1.286518 2.942953 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_UpperArm" "ValveBiped.Bip01_R_Clavicle" 6.028143 0.000002 0 1.639479 -0.008065 -0.586846 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Forearm" "ValveBiped.Bip01_R_UpperArm" 11.692549 0 0.000002 0 0 -0.060372 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Hand" "ValveBiped.Bip01_R_Forearm" 11.481698 0 0 -1.564937 0.106606 0.044193 0 0 0 0 0 0
 $definebone "ValveBiped.Anim_Attachment_RH" "ValveBiped.Bip01_R_Hand" 2.676087 -1.71244 0 -1.570796 0 -1.570796 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Clavicle" "ValveBiped.Bip01_Spine4" 2.033342 1.000767 1.93766 1.596637 -1.286515 2.942961 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_UpperArm" "ValveBiped.Bip01_L_Clavicle" 6.028142 0.000002 0 -1.579613 0.047801 -0.585173 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Forearm" "ValveBiped.Bip01_L_UpperArm" 11.692555 0 0.000005 0 0 -0.060372 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Hand" "ValveBiped.Bip01_L_Forearm" 11.481671 0 -0.00003 1.573183 -0.106613 0.044193 0 0 0 0 0 0
 $definebone "ValveBiped.Anim_Attachment_LH" "ValveBiped.Bip01_L_Hand" 2.676088 -1.712441 0 1.570797 0 1.570797 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Thigh" "ValveBiped.Bip01_Pelvis" -3.890452 0.000004 0.000007 -1.570796 0.051845 -1.576021 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Calf" "ValveBiped.Bip01_R_Thigh" 17.848171 0 0 0 0 0.034187 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Foot" "ValveBiped.Bip01_R_Calf" 16.525253 0 0 0.038611 0.040779 -1.071632 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Toe0" "ValveBiped.Bip01_R_Foot" 6.879454 0 0 -0.081333 -0.002951 -0.584373 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Thigh" "ValveBiped.Bip01_Pelvis" 3.890452 -0.000004 -0.000003 -1.570796 0.051839 -1.565574 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Calf" "ValveBiped.Bip01_L_Thigh" 17.848175 0 0 0 0 0.0342 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Foot" "ValveBiped.Bip01_L_Calf" 16.525249 0 0 -0.027915 -0.040782 -1.071638 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Toe0" "ValveBiped.Bip01_L_Foot" 6.879452 0 0 -0.007299 -0.00295 -0.584374 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger4" "ValveBiped.Bip01_L_Hand" 3.859704 -0.142404 -1.191975 -0.479144 0.15219 -0.879874 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger41" "ValveBiped.Bip01_L_Finger4" 1.312563 0.000001 0.000001 0 0.009665 -0.43972 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger42" "ValveBiped.Bip01_L_Finger41" 0.729362 0.000002 0 0 0.004971 -0.244299 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger3" "ValveBiped.Bip01_L_Hand" 3.942327 0.046774 -0.431443 -0.155014 0.073328 -0.810648 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger31" "ValveBiped.Bip01_L_Finger3" 1.539092 0.000002 0 0 0.00446 -0.247797 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger32" "ValveBiped.Bip01_L_Finger31" 1.196319 -0.000001 0 0 0.007361 -0.430802 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger2" "ValveBiped.Bip01_L_Hand" 3.883689 -0.046767 0.431443 0.085902 0.02183 -0.587867 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger21" "ValveBiped.Bip01_L_Finger2" 1.719575 0.000002 0 0 0.005516 -0.366478 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger22" "ValveBiped.Bip01_L_Finger21" 1.209182 -0.000001 0 0 0.003084 -0.2164 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger1" "ValveBiped.Bip01_L_Hand" 3.859859 -0.13795 1.332466 0.354449 -0.04275 -0.531718 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger11" "ValveBiped.Bip01_L_Finger1" 1.719429 0.000003 0 0 0.004074 -0.363009 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger12" "ValveBiped.Bip01_L_Finger11" 1.099668 0.000001 0 0 0.002596 -0.244331 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger0" "ValveBiped.Bip01_L_Hand" 0.806048 -0.348923 1.321258 -1.206854 -0.679488 -0.789308 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger01" "ValveBiped.Bip01_L_Finger0" 1.789785 0 0.000002 0 0.007387 0.228523 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_L_Finger02" "ValveBiped.Bip01_L_Finger01" 1.206998 0 0 0 0.011267 0.36286 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger4" "ValveBiped.Bip01_R_Hand" 3.859672 -0.132566 1.193108 0.47914 -0.158545 -0.879041 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger41" "ValveBiped.Bip01_R_Finger4" 1.31256 0 -0.000001 0 -0.011932 -0.439672 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger42" "ValveBiped.Bip01_R_Finger41" 0.729361 0.000002 0 0 -0.006134 -0.244271 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger3" "ValveBiped.Bip01_R_Hand" 3.942293 0.05033 0.431043 0.154999 -0.079305 -0.810205 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger31" "ValveBiped.Bip01_R_Finger3" 1.539095 0.000003 0 0 -0.005854 -0.247771 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger32" "ValveBiped.Bip01_R_Finger31" 1.196323 0 0 0 -0.009663 -0.430761 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger2" "ValveBiped.Bip01_R_Hand" 3.883655 -0.050326 -0.431043 -0.085905 -0.026404 -0.587695 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger21" "ValveBiped.Bip01_R_Finger2" 1.719575 -0.000005 0 0 -0.007974 -0.366436 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger22" "ValveBiped.Bip01_R_Finger21" 1.209182 -0.000001 0 0 -0.004461 -0.216376 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger1" "ValveBiped.Bip01_R_Hand" 3.859828 -0.148935 -1.331282 -0.354419 0.038567 -0.532001 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger11" "ValveBiped.Bip01_R_Finger1" 1.719425 0 0 0 -0.006613 -0.36297 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger12" "ValveBiped.Bip01_R_Finger11" 1.099665 0 0 0 -0.004211 -0.244312 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger0" "ValveBiped.Bip01_R_Hand" 0.806014 -0.359835 -1.318334 1.2042 0.673618 -0.793956 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger01" "ValveBiped.Bip01_R_Finger0" 1.789783 0.000001 0 0 -0.006301 0.228555 0 0 0 0 0 0
 $definebone "ValveBiped.Bip01_R_Finger02" "ValveBiped.Bip01_R_Finger01" 1.207003 0 0.000004 0 -0.009618 0.362905 0 0 0 0 0 0
 $definebone "ValveBiped.baton_parent" "ValveBiped.Bip01_R_Hand" 2.338454 -1.535743 -6.391511 1.520245 -0.09438 -2.001951 0 0 0 0 0 0

$animblocksize 32

$sectionframes 30 120

 $weightlist "weights_body_rot_z" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_spine_rot_z" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_neck_trans_x" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_head_rot_z" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_head_rot_y" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_head_rot_x" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_reload_pistolspine" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_reload_pistolarms" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_gesture_reload_pistol" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_reload_smg1spine" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_reload_smg1arms" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_gesture_reload_smg1" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_swinggesturespine" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_swinggesturearms" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_swinggesture" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_pistol_Aim_all" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_WalkN_pistol_Aim_all" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_SMG1_Aim_all" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_WalkN_SMG1_Aim_all" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_layer_walk_hold_baton_angry" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_Pistol_aim_walk_all_delta" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_layer_walk_aiming_pistol" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_layer_walk_hold_pistol" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_SMG1_aim_walk_all_delta" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_layer_walk_aiming_SMG1" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_layer_walk_hold_smg1" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_Pistol_aim_run_all_delta" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_layer_run_hold_pistol" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_layer_run_aiming_pistol" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_smg1_aim_run_all_delta" {
 	 "ValveBiped.Bip01_Pelvis" 1
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_layer_run_hold_smg1" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_layer_run_aiming_smg1" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 1
 	 "ValveBiped.Bip01_Spine1" 1
 	 "ValveBiped.Bip01_Spine2" 1
 	 "ValveBiped.Bip01_Spine4" 1
 	 "ValveBiped.Bip01_Neck1" 1
 	 "ValveBiped.Bip01_Head1" 1
 	 "ValveBiped.forward" 1
 	 "ValveBiped.Bip01_R_Clavicle" 1
 	 "ValveBiped.Bip01_R_UpperArm" 1
 	 "ValveBiped.Bip01_R_Forearm" 1
 	 "ValveBiped.Bip01_R_Hand" 1
 	 "ValveBiped.Anim_Attachment_RH" 1
 	 "ValveBiped.Bip01_L_Clavicle" 1
 	 "ValveBiped.Bip01_L_UpperArm" 1
 	 "ValveBiped.Bip01_L_Forearm" 1
 	 "ValveBiped.Bip01_L_Hand" 1
 	 "ValveBiped.Anim_Attachment_LH" 1
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 1
 	 "ValveBiped.Bip01_L_Finger41" 1
 	 "ValveBiped.Bip01_L_Finger42" 1
 	 "ValveBiped.Bip01_L_Finger3" 1
 	 "ValveBiped.Bip01_L_Finger31" 1
 	 "ValveBiped.Bip01_L_Finger32" 1
 	 "ValveBiped.Bip01_L_Finger2" 1
 	 "ValveBiped.Bip01_L_Finger21" 1
 	 "ValveBiped.Bip01_L_Finger22" 1
 	 "ValveBiped.Bip01_L_Finger1" 1
 	 "ValveBiped.Bip01_L_Finger11" 1
 	 "ValveBiped.Bip01_L_Finger12" 1
 	 "ValveBiped.Bip01_L_Finger0" 1
 	 "ValveBiped.Bip01_L_Finger01" 1
 	 "ValveBiped.Bip01_L_Finger02" 1
 	 "ValveBiped.Bip01_R_Finger4" 1
 	 "ValveBiped.Bip01_R_Finger41" 1
 	 "ValveBiped.Bip01_R_Finger42" 1
 	 "ValveBiped.Bip01_R_Finger3" 1
 	 "ValveBiped.Bip01_R_Finger31" 1
 	 "ValveBiped.Bip01_R_Finger32" 1
 	 "ValveBiped.Bip01_R_Finger2" 1
 	 "ValveBiped.Bip01_R_Finger21" 1
 	 "ValveBiped.Bip01_R_Finger22" 1
 	 "ValveBiped.Bip01_R_Finger1" 1
 	 "ValveBiped.Bip01_R_Finger11" 1
 	 "ValveBiped.Bip01_R_Finger12" 1
 	 "ValveBiped.Bip01_R_Finger0" 1
 	 "ValveBiped.Bip01_R_Finger01" 1
 	 "ValveBiped.Bip01_R_Finger02" 1
 	 "ValveBiped.baton_parent" 1
 }
 $weightlist "weights_turnleft" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_turnright" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_turn_left_45" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_turn_left_90" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_turn_right_45" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }
 $weightlist "weights_gesture_turn_right_90" {
 	 "ValveBiped.Bip01_Pelvis" 0
 	 "ValveBiped.Bip01_Spine" 0
 	 "ValveBiped.Bip01_Spine1" 0
 	 "ValveBiped.Bip01_Spine2" 0
 	 "ValveBiped.Bip01_Spine4" 0
 	 "ValveBiped.Bip01_Neck1" 0
 	 "ValveBiped.Bip01_Head1" 0
 	 "ValveBiped.forward" 0
 	 "ValveBiped.Bip01_R_Clavicle" 0
 	 "ValveBiped.Bip01_R_UpperArm" 0
 	 "ValveBiped.Bip01_R_Forearm" 0
 	 "ValveBiped.Bip01_R_Hand" 0
 	 "ValveBiped.Anim_Attachment_RH" 0
 	 "ValveBiped.Bip01_L_Clavicle" 0
 	 "ValveBiped.Bip01_L_UpperArm" 0
 	 "ValveBiped.Bip01_L_Forearm" 0
 	 "ValveBiped.Bip01_L_Hand" 0
 	 "ValveBiped.Anim_Attachment_LH" 0
 	 "ValveBiped.Bip01_R_Thigh" 0
 	 "ValveBiped.Bip01_R_Calf" 0
 	 "ValveBiped.Bip01_R_Foot" 0
 	 "ValveBiped.Bip01_R_Toe0" 0
 	 "ValveBiped.Bip01_L_Thigh" 0
 	 "ValveBiped.Bip01_L_Calf" 0
 	 "ValveBiped.Bip01_L_Foot" 0
 	 "ValveBiped.Bip01_L_Toe0" 0
 	 "ValveBiped.Bip01_L_Finger4" 0
 	 "ValveBiped.Bip01_L_Finger41" 0
 	 "ValveBiped.Bip01_L_Finger42" 0
 	 "ValveBiped.Bip01_L_Finger3" 0
 	 "ValveBiped.Bip01_L_Finger31" 0
 	 "ValveBiped.Bip01_L_Finger32" 0
 	 "ValveBiped.Bip01_L_Finger2" 0
 	 "ValveBiped.Bip01_L_Finger21" 0
 	 "ValveBiped.Bip01_L_Finger22" 0
 	 "ValveBiped.Bip01_L_Finger1" 0
 	 "ValveBiped.Bip01_L_Finger11" 0
 	 "ValveBiped.Bip01_L_Finger12" 0
 	 "ValveBiped.Bip01_L_Finger0" 0
 	 "ValveBiped.Bip01_L_Finger01" 0
 	 "ValveBiped.Bip01_L_Finger02" 0
 	 "ValveBiped.Bip01_R_Finger4" 0
 	 "ValveBiped.Bip01_R_Finger41" 0
 	 "ValveBiped.Bip01_R_Finger42" 0
 	 "ValveBiped.Bip01_R_Finger3" 0
 	 "ValveBiped.Bip01_R_Finger31" 0
 	 "ValveBiped.Bip01_R_Finger32" 0
 	 "ValveBiped.Bip01_R_Finger2" 0
 	 "ValveBiped.Bip01_R_Finger21" 0
 	 "ValveBiped.Bip01_R_Finger22" 0
 	 "ValveBiped.Bip01_R_Finger1" 0
 	 "ValveBiped.Bip01_R_Finger11" 0
 	 "ValveBiped.Bip01_R_Finger12" 0
 	 "ValveBiped.Bip01_R_Finger0" 0
 	 "ValveBiped.Bip01_R_Finger01" 0
 	 "ValveBiped.Bip01_R_Finger02" 0
 	 "ValveBiped.baton_parent" 0
 }

$animation "a_pose_neutral" "police_animations_anims\a_pose_neutral.smd" {
	fps 30
}
$animation "a_body_rot" "police_animations_anims\a_body_rot.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_body_rot_z"
}
$animation "a_body_rot_z_rt" "police_animations_anims\a_body_rot_z_rt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_body_rot_z"
}
$animation "a_body_rot_z_lt" "police_animations_anims\a_body_rot_z_lt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_body_rot_z"
}
$animation "a_spine_rot" "police_animations_anims\a_spine_rot.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_spine_rot_z"
}
$animation "a_spine_rot_z_rt" "police_animations_anims\a_spine_rot_z_rt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_spine_rot_z"
}
$animation "a_spine_rot_z_lt" "police_animations_anims\a_spine_rot_z_lt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_spine_rot_z"
}
$animation "a_head_rot" "police_animations_anims\a_head_rot.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_z"
}
$animation "a_head_rot_lt" "police_animations_anims\a_head_rot_lt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_x"
}
$animation "a_head_rot_rt" "police_animations_anims\a_head_rot_rt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_x"
}
$animation "a_neck_trans" "police_animations_anims\a_neck_trans.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_neck_trans_x"
}
$animation "a_neck_trans_fwd" "police_animations_anims\a_neck_trans_fwd.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_neck_trans_x"
}
$animation "a_neck_trans_back" "police_animations_anims\a_neck_trans_back.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_neck_trans_x"
}
$animation "a_head_rot_dwn" "police_animations_anims\a_head_rot_dwn.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_y"
}
$animation "a_head_rot_up" "police_animations_anims\a_head_rot_up.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_y"
}
$animation "a_head_rot_z_rt" "police_animations_anims\a_head_rot_z_rt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_z"
}
$animation "a_head_rot_z_lt" "police_animations_anims\a_head_rot_z_lt.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_head_rot_z"
}
$animation "a_flinch_gesture" "police_animations_anims\a_flinch_gesture.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_head_gesture1" "police_animations_anims\a_flinch_head_gesture1.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_head_gesture2" "police_animations_anims\a_flinch_head_gesture2.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_gut_gesture1" "police_animations_anims\a_flinch_gut_gesture1.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_gut_gesture2" "police_animations_anims\a_flinch_gut_gesture2.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_larm_gesture" "police_animations_anims\a_flinch_larm_gesture.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_flinch_rarm_gesture" "police_animations_anims\a_flinch_rarm_gesture.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "a_aim_pistol_neutral" "police_animations_anims\a_aim_pistol_neutral.smd" {
	fps 30
}
$animation "a_pistol_aim_down_left" "police_animations_anims\a_pistol_aim_down_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_down_center" "police_animations_anims\a_pistol_aim_down_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_down_right" "police_animations_anims\a_pistol_aim_down_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_mid_left" "police_animations_anims\a_pistol_aim_mid_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_mid_center" "police_animations_anims\a_pistol_aim_mid_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_mid_right" "police_animations_anims\a_pistol_aim_mid_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_up_left" "police_animations_anims\a_pistol_aim_up_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_up_center" "police_animations_anims\a_pistol_aim_up_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_up_right" "police_animations_anims\a_pistol_aim_up_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_pistol_aim_straight_up" "police_animations_anims\a_pistol_aim_straight_up.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_pistol_Aim_all"
}
$animation "a_walkn_aim_pistol_neutral" "police_animations_anims\a_walkn_aim_pistol_neutral.smd" {
	fps 30
}
$animation "a_WalkN_pistol_aim_down_left" "police_animations_anims\a_WalkN_pistol_aim_down_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_down_center" "police_animations_anims\a_WalkN_pistol_aim_down_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_down_right" "police_animations_anims\a_WalkN_pistol_aim_down_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_mid_left" "police_animations_anims\a_WalkN_pistol_aim_mid_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_mid_center" "police_animations_anims\a_WalkN_pistol_aim_mid_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_mid_right" "police_animations_anims\a_WalkN_pistol_aim_mid_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_up_left" "police_animations_anims\a_WalkN_pistol_aim_up_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_up_center" "police_animations_anims\a_WalkN_pistol_aim_up_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_up_right" "police_animations_anims\a_WalkN_pistol_aim_up_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_WalkN_pistol_aim_straight_up" "police_animations_anims\a_WalkN_pistol_aim_straight_up.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_pistol_Aim_all"
}
$animation "a_aim_SMG1_neutral" "police_animations_anims\a_aim_SMG1_neutral.smd" {
	fps 30
}
$animation "a_SMG1_aim_down_left" "police_animations_anims\a_SMG1_aim_down_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_down_center" "police_animations_anims\a_SMG1_aim_down_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_down_right" "police_animations_anims\a_SMG1_aim_down_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_mid_left" "police_animations_anims\a_SMG1_aim_mid_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_mid_center" "police_animations_anims\a_SMG1_aim_mid_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_mid_right" "police_animations_anims\a_SMG1_aim_mid_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_up_left" "police_animations_anims\a_SMG1_aim_up_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_up_center" "police_animations_anims\a_SMG1_aim_up_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_up_right" "police_animations_anims\a_SMG1_aim_up_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_SMG1_aim_straight_up" "police_animations_anims\a_SMG1_aim_straight_up.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_Aim_all"
}
$animation "a_walkn_aim_SMG1_neutral" "police_animations_anims\a_walkn_aim_SMG1_neutral.smd" {
	fps 30
}
$animation "a_WalkN_SMG1_aim_down_left" "police_animations_anims\a_WalkN_SMG1_aim_down_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_down_center" "police_animations_anims\a_WalkN_SMG1_aim_down_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_down_right" "police_animations_anims\a_WalkN_SMG1_aim_down_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_mid_left" "police_animations_anims\a_WalkN_SMG1_aim_mid_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_mid_center" "police_animations_anims\a_WalkN_SMG1_aim_mid_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_mid_right" "police_animations_anims\a_WalkN_SMG1_aim_mid_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_up_left" "police_animations_anims\a_WalkN_SMG1_aim_up_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_up_center" "police_animations_anims\a_WalkN_SMG1_aim_up_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_up_right" "police_animations_anims\a_WalkN_SMG1_aim_up_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_WalkN_SMG1_aim_straight_up" "police_animations_anims\a_WalkN_SMG1_aim_straight_up.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_WalkN_SMG1_Aim_all"
}
$animation "a_Crouch_walkS" "police_animations_anims\a_Crouch_walkS.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkSE" "police_animations_anims\a_Crouch_walkSE.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkE" "police_animations_anims\a_Crouch_walkE.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkNE" "police_animations_anims\a_Crouch_walkNE.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkN" "police_animations_anims\a_Crouch_walkN.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkNW" "police_animations_anims\a_Crouch_walkNW.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkW" "police_animations_anims\a_Crouch_walkW.smd" {
	fps 30
	loop
}
$animation "a_Crouch_walkSW" "police_animations_anims\a_Crouch_walkSW.smd" {
	fps 30
	loop
}
$animation "a_WalkS" "police_animations_anims\a_WalkS.smd" {
	fps 31
	loop
}
$animation "a_WalkSE" "police_animations_anims\a_WalkSE.smd" {
	fps 29
	loop
}
$animation "a_WalkE" "police_animations_anims\a_WalkE.smd" {
	fps 33
	loop
}
$animation "a_WalkNE" "police_animations_anims\a_WalkNE.smd" {
	fps 32
	loop
}
$animation "a_WalkN" "police_animations_anims\a_WalkN.smd" {
	fps 30
	loop
}
$animation "a_WalkNW" "police_animations_anims\a_WalkNW.smd" {
	fps 32
	loop
}
$animation "a_WalkW" "police_animations_anims\a_WalkW.smd" {
	fps 33
	loop
}
$animation "a_WalkSW" "police_animations_anims\a_WalkSW.smd" {
	fps 29
	loop
}
$animation "a_walkN_hold_baton_angry" "police_animations_anims\a_walkN_hold_baton_angry.smd" {
	fps 30
	loop
}
$animation "a_walkS_pistol_aim_delta" "police_animations_anims\a_walkS_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkSE_pistol_aim_delta" "police_animations_anims\a_walkSE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkE_pistol_aim_delta" "police_animations_anims\a_walkE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkNE_pistol_aim_delta" "police_animations_anims\a_walkNE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkN_pistol_aim_delta" "police_animations_anims\a_walkN_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkNW_pistol_aim_delta" "police_animations_anims\a_walkNW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkW_pistol_aim_delta" "police_animations_anims\a_walkW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_walkSW_pistol_aim_delta" "police_animations_anims\a_walkSW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_walk_all_delta"
}
$animation "a_WalkN_aim_pistol" "police_animations_anims\a_WalkN_aim_pistol.smd" {
	fps 30
	loop
}
$animation "a_walkN_hold_pistol" "police_animations_anims\a_walkN_hold_pistol.smd" {
	fps 30
	loop
}
$animation "a_walkS_SMG1_aim_delta" "police_animations_anims\a_walkS_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkSE_SMG1_aim_delta" "police_animations_anims\a_walkSE_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkE_SMG1_aim_delta" "police_animations_anims\a_walkE_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkNE_SMG1_aim_delta" "police_animations_anims\a_walkNE_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkN_SMG1_aim_delta" "police_animations_anims\a_walkN_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkNW_SMG1_aim_delta" "police_animations_anims\a_walkNW_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkW_SMG1_aim_delta" "police_animations_anims\a_walkW_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_walkSW_SMG1_aim_delta" "police_animations_anims\a_walkSW_SMG1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_SMG1_aim_walk_all_delta"
}
$animation "a_WalkN_aim_SMG1" "police_animations_anims\a_WalkN_aim_SMG1.smd" {
	fps 30
	loop
}
$animation "a_shootShotgun" "combine_soldier_anims_anims\a_shootShotgun.smd" {
	fps 30
	subtract "a_flinch_gesture" 0
}
$animation "a_walkN_hold_smg1" "police_animations_anims\a_walkN_hold_smg1.smd" {
	fps 30
	loop
}
$animation "a_RunS" "police_animations_anims\\a_RunS.smd" {
	fps 28
	loop
}
$animation "a_RunSE" "police_animations_anims\\a_RunSE.smd" {
	fps 33
	loop
}
$animation "a_RunE" "police_animations_anims\a_RunE.smd" {
	fps 29
	loop
}
$animation "a_RunNE" "police_animations_anims\a_RunNE.smd" {
	fps 35
	loop
}
$animation "a_RunN" "police_animations_anims\a_RunN.smd" {
	fps 30
	loop
}
$animation "a_RunNW" "police_animations_anims\a_RunNW.smd" {
	fps 35
	loop
}
$animation "a_RunW" "police_animations_anims\a_RunW.smd" {
	fps 29
	loop
}
$animation "a_RunSW" "police_animations_anims\a_RunSW.smd" {
	fps 33
	loop
}
$animation "a_runS_pistol_aim_delta" "police_animations_anims\a_runS_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runSE_pistol_aim_delta" "police_animations_anims\a_runSE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runE_pistol_aim_delta" "police_animations_anims\a_runE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runNE_pistol_aim_delta" "police_animations_anims\a_runNE_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runN_pistol_aim_delta" "police_animations_anims\a_runN_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runNW_pistol_aim_delta" "police_animations_anims\a_runNW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runW_pistol_aim_delta" "police_animations_anims\a_runW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runSW_pistol_aim_delta" "police_animations_anims\a_runSW_pistol_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_Pistol_aim_run_all_delta"
}
$animation "a_runN_hold_pistol" "police_animations_anims\a_runN_hold_pistol.smd" {
	fps 30
	loop
}
$animation "a_runN_aim_pistol" "police_animations_anims\a_runN_aim_pistol.smd" {
	fps 30
	loop
}
$animation "a_runS_smg1_aim_delta" "police_animations_anims\a_runS_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runSE_smg1_aim_delta" "police_animations_anims\a_runSE_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runE_smg1_aim_delta" "police_animations_anims\a_runE_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runNE_smg1_aim_delta" "police_animations_anims\a_runNE_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runN_smg1_aim_delta" "police_animations_anims\a_runN_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runNW_smg1_aim_delta" "police_animations_anims\a_runNW_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runW_smg1_aim_delta" "police_animations_anims\a_runW_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runSW_smg1_aim_delta" "police_animations_anims\a_runSW_smg1_aim_delta.smd" {
	fps 30
	subtract "a_pose_neutral" 0
	weightlist "weights_smg1_aim_run_all_delta"
}
$animation "a_runN_hold_smg1" "police_animations_anims\a_runN_hold_smg1.smd" {
	fps 30
	loop
}
$animation "a_runN_aim_smg1" "police_animations_anims\a_runN_aim_smg1.smd" {
	fps 30
	loop
}
$animation "a_jump_holding_hit" "police_animations_anims\a_jump_holding_hit.smd" {
	fps 30
}
$animation "Man_Gun_neutral" "police_animations_anims\Man_Gun_neutral.smd" {
	fps 30
}
$animation "Man_Gun_down_left" "police_animations_anims\Man_Gun_down_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_down_center" "police_animations_anims\Man_Gun_down_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_down_right" "police_animations_anims\Man_Gun_down_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_mid_left" "police_animations_anims\Man_Gun_mid_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_mid_center" "police_animations_anims\Man_Gun_mid_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_mid_right" "police_animations_anims\Man_Gun_mid_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_up_left" "police_animations_anims\Man_Gun_up_left.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_up_center" "police_animations_anims\Man_Gun_up_center.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}
$animation "Man_Gun_up_right" "police_animations_anims\Man_Gun_up_right.smd" {
	fps 30
	subtract "a_pose_neutral" 0
}


$sequence "body_rot_z" {
	"a_body_rot_z_lt"
	"a_body_rot"
	"a_body_rot_z_rt"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "body_yaw" 29.73423 -29.73426
}

$sequence "spine_rot_z" {
	"a_spine_rot_z_lt"
	"a_spine_rot"
	"a_spine_rot_z_rt"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "spine_yaw" 30.70848 -30.7085
}

$sequence "neck_trans_x" {
	"a_neck_trans_back"
	"a_neck_trans"
	"a_neck_trans_fwd"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "neck_trans" -0.207508 0.2594
}

$sequence "head_rot_z" {
	"a_head_rot_z_lt"
	"a_head_rot"
	"a_head_rot_z_rt"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "head_yaw" 66.70631 -66.70654
}

$sequence "head_rot_y" {
	"a_head_rot_dwn"
	"a_head_rot"
	"a_head_rot_up"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "head_pitch" 25.37666 -34.86658
}

$sequence "head_rot_x" {
	"a_head_rot_lt"
	"a_head_rot"
	"a_head_rot_rt"
	fps 30
	delta
	autoplay
	hidden
	blendwidth 3
	blend "head_roll" -10.93143 10.85243
}

$sequence "batonidle1" "police_animations_anims\batonidle1.smd" {
	fps 30
	activity "ACT_IDLE" 2
	loop
	node "standing_baton"
}

$sequence "batonidle2" "police_animations_anims\batonidle2.smd" {
	fps 30
	activity "ACT_IDLE" 1
	loop
	node "standing_baton"
}

$sequence "smg1idle1" "police_animations_anims\smg1idle1.smd" {
	fps 30
	activity "ACT_IDLE_SMG1" 2
	loop
	node "standing_smg"
}

$sequence "smg1idle2" "police_animations_anims\smg1idle2.smd" {
	fps 30
	activity "ACT_IDLE_SMG1" 1
	loop
	node "standing_smg"
}

$sequence "pistolidle1" "police_animations_anims\pistolidle1.smd" {
	fps 30
	activity "ACT_IDLE_PISTOL" 2
	loop
	node "standing_pistol"
}

$sequence "pistolidle2" "police_animations_anims\pistolidle2.smd" {
	fps 30
	activity "ACT_IDLE_PISTOL" 1
	loop
	node "standing_pistol"
}

$sequence "Idle_Baton" "police_animations_anims\Idle_Baton.smd" {
	fps 30
	loop
}

$sequence "BlockEntry" "police_animations_anims\BlockEntry.smd" {
	fps 30
}

$sequence "buttonright" "police_animations_anims\buttonright.smd" {
	fps 30
}

$sequence "buttonfront" "police_animations_anims\buttonfront.smd" {
	fps 30
}

$sequence "buttonleft" "police_animations_anims\buttonleft.smd" {
	fps 30
}

$sequence "busyidle1" "police_animations_anims\busyidle1.smd" {
	fps 30
	activity "ACT_BUSY_LEAN_BACK" 1
	loop
}

$sequence "busyidle2" "police_animations_anims\busyidle2.smd" {
	fps 30
	activity "ACT_BUSY_STAND" 1
	loop
}

$sequence "harassfront1" "police_animations_anims\harassfront1.smd" {
	fps 30
	activity "ACT_POLICE_HARASS1" 1
}

$sequence "harassfront2" "police_animations_anims\harassfront2.smd" {
	fps 30
	activity "ACT_POLICE_HARASS2" 1
}

$sequence "pickup" "police_animations_anims\pickup.smd" {
	fps 30
	activity "ACT_PICKUP_GROUND" 1
	{ event 2040 13 "" }
}

$sequence "point" "police_animations_anims\point.smd" {
	fps 30
	activity "ACT_METROPOLICE_POINT" 1
	node "standing_pistol"
}

$sequence "idleonfire" "police_animations_anims\idleonfire.smd" {
	fps 30
	activity "ACT_IDLE_ON_FIRE" 1
	loop
}

$sequence "moveonfire" "police_animations_anims\moveonfire.smd" {
	fps 30
	activity "ACT_RUN_ON_FIRE" 1
	loop
}

$sequence "rappelloop" "police_animations_anims\rappelloop.smd" {
	fps 30
	activity "ACT_RAPPEL_LOOP" 1
	loop
}

$sequence "rappelland" "police_animations_anims\rappelland.smd" {
	fps 30
	activity "ACT_RAPPEL_LAND" 1
}

$sequence "dummy1" "police_animations_anims\batonidle1.smd" {
	fps 30
	loop
	hidden
}

$sequence "dummy2" "police_animations_anims\batonidle1.smd" {
	fps 30
	loop
	hidden
}

$sequence "pushplayer" "police_animations_anims\pushplayer.smd" {
	fps 30
	activity "ACT_PUSH_PLAYER" 1
	{ event AE_METROPOLICE_SHOVE 11 "" }
}

$sequence "activatebaton" "police_animations_anims\activatebaton.smd" {
	fps 30
	activity "ACT_ACTIVATE_BATON" 1
	{ event AE_METROPOLICE_BATON_ON 7 "" }
}

$sequence "deactivatebaton" "police_animations_anims\deactivatebaton.smd" {
	fps 30
	activity "ACT_DEACTIVATE_BATON" 1
	{ event AE_METROPOLICE_BATON_OFF 7 "" }
}

$sequence "cower" "police_animations_anims\cower.smd" {
	fps 35
	activity "ACT_COWER" 1
}

$sequence "flinch_head1" "police_animations_anims\flinch_head1.smd" {
	fps 30
	activity "ACT_FLINCH_HEAD" 1
}

$sequence "flinch_head2" "police_animations_anims\flinch_head2.smd" {
	fps 30
	activity "ACT_FLINCH_HEAD" 1
}

$sequence "flinch_stomach1" "police_animations_anims\flinch_stomach1.smd" {
	fps 30
	activity "ACT_FLINCH_STOMACH" 1
}

$sequence "flinch_stomach2" "police_animations_anims\flinch_stomach2.smd" {
	fps 30
	activity "ACT_FLINCH_STOMACH" 1
}

$sequence "flinch_leftarm1" "police_animations_anims\flinch_leftarm1.smd" {
	fps 30
	activity "ACT_FLINCH_LEFTARM" 1
}

$sequence "flinch_rightarm1" "police_animations_anims\flinch_rightarm1.smd" {
	fps 30
	activity "ACT_FLINCH_RIGHTARM" 1
}

$sequence "flinch_back1" "police_animations_anims\flinch_back1.smd" {
	fps 30
	activity "ACT_METROPOLICE_FLINCH_BEHIND" 1
}

$sequence "flinch1" "police_animations_anims\flinch1.smd" {
	fps 30
	activity "ACT_SMALL_FLINCH" 1
}

$sequence "flinch2" "police_animations_anims\flinch2.smd" {
	fps 30
	activity "ACT_BIG_FLINCH" 1
}

$sequence "flinch_gesture" "combine_soldier_anims_anims\flinchsmall.smd" {
	fps 30
	activity "ACT_GESTURE_SMALL_FLINCH" 1
	delta
}

$sequence "physflinch1" "police_animations_anims\physflinch1.smd" {
	fps 30
	activity "ACT_FLINCH_PHYSICS" 1
}

$sequence "physflinch2" "police_animations_anims\physflinch2.smd" {
	fps 30
	activity "ACT_FLINCH_PHYSICS" 1
}

$sequence "deathpose_front" "police_animations_anims\deathpose_front.smd" {
	fps 1
	activity "ACT_DIE_FRONTSIDE" 1
}

$sequence "deathpose_back" "police_animations_anims\deathpose_back.smd" {
	fps 1
	activity "ACT_DIE_BACKSIDE" 1
}

$sequence "deathpose_right" "police_animations_anims\deathpose_right.smd" {
	fps 1
	activity "ACT_DIE_RIGHTSIDE" 1
}

$sequence "deathpose_left" "police_animations_anims\deathpose_left.smd" {
	fps 1
	activity "ACT_DIE_LEFTSIDE" 1
}

$sequence "deploy" "police_animations_anims\deploy.smd" {
	fps 30
	activity "ACT_METROPOLICE_DEPLOY_MANHACK" 1
	{ event AE_METROPOLICE_START_DEPLOY 10 "" }
	{ event AE_METROPOLICE_DEPLOY_MANHACK 33 "" }
}

$sequence "grenadethrow" "police_animations_anims\grenadethrow.smd" {
	fps 30
	activity "ACT_COMBINE_THROW_GRENADE" 1
	{ event 7 23 "" }
}

$sequence "pistolangryidle2" "police_animations_anims\pistolangryidle2.smd" {
	fps 4
	activity "ACT_IDLE_ANGRY_PISTOL" 1
	node "shooting_pistol"
	addlayer "pistol_Aim_all"
}

$sequence "Crouch_idle_pistol" "police_animations_anims\Crouch_idle_pistol.smd" {
	fps 30
	activity "ACT_COVER_PISTOL_LOW" 1
	loop
	node "crouching_pistol"
}

$sequence "drawpistol" "police_animations_anims\drawpistol.smd" {
	fps 30
	activity "ACT_METROPOLICE_DRAW_PISTOL" 1
	blendlayer "pistol_Aim_all" 0.685714 1.028571 1.028571 1.028571 spline
	{ event AE_METROPOLICE_DRAW_PISTOL 11 "" }
}

$sequence "shootp1" "police_animations_anims\shootp1.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_PISTOL" 1
	node "shooting_pistol"
	addlayer "pistol_Aim_all"
}

$sequence "gesture_shoot_pistol" "police_animations_anims\gesture_shoot_pistol.smd" {
	fps 30
	activity "ACT_GESTURE_RANGE_ATTACK_PISTOL" 1
	delta
}

$sequence "reload_pistol" "police_animations_anims\reload_pistol.smd" {
	fps 30
	activity "ACT_RELOAD_PISTOL" 1
	node "shooting_pistol"
	blendlayer "pistol_Aim_all" 0 0 0 0.375 spline
	blendlayer "pistol_Aim_all" 0.75 1.025 1.025 1.025 spline
	{ event 3017 0 "" }
	{ event 3018 34 "" }
}

$sequence "crouch_reload_pistol" "police_animations_anims\crouch_reload_pistol.smd" {
	fps 30
	activity "ACT_RELOAD_PISTOL_LOW" 1
	node "crouching_pistol"
	{ event 3017 0 "" }
	{ event 3018 56 "" }
}

$sequence "gesture_reload_pistolspine" "police_animations_anims\gesture_reload_pistolspine.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_reload_pistolarms" "police_animations_anims\gesture_reload_pistolarms.smd" {
	fps 30
	hidden
}

$sequence "gesture_reload_pistol" "police_animations_anims\gesture_reload_pistol.smd" {
	fps 30
	activity "ACT_GESTURE_RELOAD_PISTOL" 1
	node "standing_pistol"
	blendlayer "gesture_reload_pistolarms" 0 0.128205 0.820513 1.025641 spline
	blendlayer "gesture_reload_pistolspine" 0 0.128205 0.820513 1.025641 spline
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
	{ event 3017 0 "" }
	{ event 3018 37 "" }
}

$sequence "lowcover_shoot_pistol" "police_animations_anims\lowcover_shoot_pistol.smd" {
	fps 10
	activity "ACT_RANGE_ATTACK_PISTOL_LOW" 1
	loop
	node "lowcover_pistol"
	addlayer "pistol_Aim_all"
}

$sequence "lowcover_aim_pistol" "police_animations_anims\lowcover_aim_pistol.smd" {
	fps 30
	activity "ACT_RANGE_AIM_PISTOL_LOW" 1
	loop
	node "lowcover_pistol"
	addlayer "pistol_Aim_all"
}

$sequence "smg1angryidle1" "police_animations_anims\smg1angryidle1.smd" {
	fps 30
	activity "ACT_IDLE_ANGRY_SMG1" 1
	loop
	node "shooting_smg"
	addlayer "SMG1_Aim_all"
}

$sequence "Crouch_idle_smg1" "police_animations_anims\Crouch_idle_smg1.smd" {
	fps 30
	activity "ACT_COVER_SMG1_LOW" 1
	loop
	node "crouching_smg"
}

$sequence "shoot_smg1" "police_animations_anims\shoot_smg1.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SMG1" 1
	node "shooting_smg"
	addlayer "SMG1_Aim_all"
}

$sequence "gesture_shoot_smg1" "police_animations_anims\gesture_shoot_smg1.smd" {
	fps 30
	activity "ACT_GESTURE_RANGE_ATTACK_SMG1" 1
	delta
}

$sequence "reload_smg1" "police_animations_anims\reload_smg1.smd" {
	fps 30
	activity "ACT_RELOAD_SMG1" 1
	node "shooting_smg"
	addlayer "SMG1_Aim_all"
	addlayer "SMG1_Aim_all"
	{ event 3017 0 "" }
	{ event 3018 49 "" }
}

$sequence "crouch_reload_smg1" "police_animations_anims\crouch_reload_smg1.smd" {
	fps 30
	activity "ACT_RELOAD_SMG1_LOW" 1
	node "crouching_smg"
	{ event 3017 0 "" }
	{ event 3018 52 "" }
}

$sequence "gesture_reload_smg1spine" "police_animations_anims\gesture_reload_smg1spine.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_reload_smg1arms" "police_animations_anims\gesture_reload_smg1arms.smd" {
	fps 30
	hidden
}

$sequence "gesture_reload_smg1" "police_animations_anims\gesture_reload_smg1.smd" {
	fps 30
	activity "ACT_GESTURE_RELOAD_SMG1" 1
	node "standing_smg"
	blendlayer "gesture_reload_smg1arms" 0 0.227273 0.681818 1.022727 spline
	blendlayer "gesture_reload_smg1spine" 0 0.227273 0.681818 1.022727 spline
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
	{ event 3017 0 "" }
	{ event 3018 35 "" }
}

$sequence "lowcover_shoot_smg1" "police_animations_anims\lowcover_shoot_smg1.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SMG1_LOW" 1
	loop
	node "lowcover_smg"
	addlayer "SMG1_Aim_all"
	{ event 3014 2 "" }
}

$sequence "lowcover_aim_smg1" "police_animations_anims\lowcover_aim_smg1.smd" {
	fps 30
	activity "ACT_RANGE_AIM_SMG1_LOW" 1
	loop
	node "lowcover_smg"
	addlayer "SMG1_Aim_all"
}

$sequence "batonangryidle1" "police_animations_anims\batonangryidle1.smd" {
	fps 30
	activity "ACT_IDLE_ANGRY_MELEE" 1
	loop
	node "standing_baton"
}

$sequence "swing" "police_animations_anims\swing.smd" {
	fps 35
	activity "ACT_MELEE_ATTACK_SWING" 1
	{ event 3001 13 "" }
}

$sequence "thrust" "police_animations_anims	hrust.smd" {
	fps 35
	activity "ACT_MELEE_ATTACK_THRUST" 1
	{ event 3001 13 "" }
}

$sequence "swinggesturespine" "police_animations_anims\swinggesturespine.smd" {
	fps 30
	delta
	hidden
}

$sequence "swinggesturearms" "police_animations_anims\swinggesturearms.smd" {
	fps 30
	hidden
}

$sequence "swinggesture" "police_animations_anims\swinggesture.smd" {
	fps 35
	activity "ACT_MELEE_ATTACK_SWING_GESTURE" 1
	blendlayer "swinggesturearms" 0 0.241379 0.655172 1.034483 spline
	blendlayer "swinggesturespine" 0 0.241379 0.655172 1.034483 spline
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
	{ event 3001 13 "" }
}

$sequence "pistol_Aim_all" {
	"a_pistol_aim_straight_up"
	"a_pistol_aim_straight_up"
	"a_pistol_aim_straight_up"
	"a_pistol_aim_up_right"
	"a_pistol_aim_up_center"
	"a_pistol_aim_up_left"
	"a_pistol_aim_mid_right"
	"a_pistol_aim_mid_center"
	"a_pistol_aim_mid_left"
	"a_pistol_aim_down_right"
	"a_pistol_aim_down_center"
	"a_pistol_aim_down_left"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -43.47391 45.51665
	blend "aim_pitch" -82.85746 45.59517
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
}

$sequence "WalkN_pistol_Aim_all" {
	"a_WalkN_pistol_aim_straight_up"
	"a_WalkN_pistol_aim_straight_up"
	"a_WalkN_pistol_aim_straight_up"
	"a_WalkN_pistol_aim_up_right"
	"a_WalkN_pistol_aim_up_center"
	"a_WalkN_pistol_aim_up_left"
	"a_WalkN_pistol_aim_mid_right"
	"a_WalkN_pistol_aim_mid_center"
	"a_WalkN_pistol_aim_mid_left"
	"a_WalkN_pistol_aim_down_right"
	"a_WalkN_pistol_aim_down_center"
	"a_WalkN_pistol_aim_down_left"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -45.59397 44.46127
	blend "aim_pitch" -78.71045 43.57745
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
}

$sequence "RunAIMALL1_SG" {
	"combine_soldier_anims_anims\a_RunS.smd"
	"combine_soldier_anims_anims\a_RunSE.smd"
	"combine_soldier_anims_anims\a_RunE.smd"
	"combine_soldier_anims_anims\a_RunNE"
	"combine_soldier_anims_anims\a_RunN"
	"combine_soldier_anims_anims\a_RunNW"
	"combine_soldier_anims_anims\a_RunW"
	"combine_soldier_anims_anims\a_RunSW"
	"combine_soldier_anims_anims\a_RunS.smd"
	fps 27
	activity "ACT_RUN_AIM_SHOTGUN" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	blendlayer "layer_run_aiming_SG" 0 0 0 0 local
	{ event 6004 7 "NPC_CombineS" }
	{ event 6005 16 "NPC_CombineS" }
}

$sequence "CombatIdle1_SG" "combine_soldier_anims_anims\CombatIdle1_SG.smd" {
	fps 30
	activity "ACT_IDLE_ANGRY_SHOTGUN" 1
	loop
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGs" "combine_soldier_anims_anims\shootSGs.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN" 1
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGc" "combine_soldier_anims_anims\shootSGc.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN_LOW" 1
	{ event 4 0 "" }
}

$sequence "Aim_stand_delta_all_SG" {
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_left_SG.smd"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -46.835 51.75332
	blend "aim_pitch" -81.22229 48.42335
	iklock "lfoot" 1 0
	iklock "rfoot" 1 0
}

$sequence "Aim_all_SG" {
	"combine_soldier_anims_anims\a_aim_stand_up_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_left_SG.smd"
	fps 30
	delta
	hidden
	blend "aim_yaw" -47.58563 51.79679
	blend "aim_pitch" -52.92101 47.83591
	iklock "lfoot" 1 0
	iklock "rfoot" 1 0
}

$sequence "layer_run_aiming_SG" "combine_soldier_anims_anims\layer_run_aiming_SG.smd" {
	fps 30
	loop
	worldspace
	hidden
	addlayer "Aim_all_SG"
}

$sequence "Walk_aiming_all_SG" {
	"combine_soldier_anims_anims\a_WalkS.smd"
	"combine_soldier_anims_anims\a_WalkSE.smd"
	"combine_soldier_anims_anims\a_WalkE.smd"
	"combine_soldier_anims_anims\a_WalkNE.smd"
	"combine_soldier_anims_anims\a_WalkN.smd"
	"combine_soldier_anims_anims\a_WalkNW.smd"
	"combine_soldier_anims_anims\a_WalkW.smd"
	"combine_soldier_anims_anims\a_WalkSW.smd"
	"combine_soldier_anims_anims\a_WalkS.smd"
	fps 28
	activity "ACT_WALK_AIM_SHOTGUN" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	blendlayer "layer_walk_aiming_SG" 0 0 0 0 local
}

$sequence "gesture_shoot_shotgun" "combine_soldier_anims_anims\a_shootShotgun.smd"  {
	fps 30
	activity "ACT_GESTURE_RANGE_ATTACK_SHOTGUN" 1
	delta
}

$sequence "layer_walk_aiming_SG" "combine_soldier_anims_anims\layer_walk_aiming_SG.smd" {
	fps 30
	loop
	worldspace
	hidden
	addlayer "Aim_all_SG"
}

$sequence "SMG1_Aim_all" {
	"police_animations_anims\a_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_SMG1_aim_up_right.smd"
	"police_animations_anims\a_SMG1_aim_up_center.smd"
	"police_animations_anims\a_SMG1_aim_up_left.smd"
	"police_animations_anims\a_SMG1_aim_mid_right.smd"
	"police_animations_anims\a_SMG1_aim_mid_center.smd"
	"police_animations_anims\a_SMG1_aim_mid_left.smd"
	"police_animations_anims\a_SMG1_aim_down_right.smd"
	"police_animations_anims\a_SMG1_aim_down_center.smd"
	"police_animations_anims\a_SMG1_aim_down_left.smd"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -46.98409 48.12097
	blend "aim_pitch" -85.30637 47.80165
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
}

$sequence "WalkN_SMG1_Aim_all" {
	"police_animations_anims\a_WalkN_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_straight_up.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_up_right.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_up_center.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_up_left.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_mid_right.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_mid_center.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_mid_left.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_down_right.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_down_center.smd"
	"police_animations_anims\a_WalkN_SMG1_aim_down_left.smd"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -50.35772 52.71159
	blend "aim_pitch" -86.32401 56.20353
	iklock "rfoot" 1 0
	iklock "lfoot" 1 0
}

$sequence "Crouch_all" {
	"police_animations_anims\a_Crouch_walkS.smd"
	"police_animations_anims\a_Crouch_walkSE.smd"
	"police_animations_anims\a_Crouch_walkE.smd"
	"police_animations_anims\a_Crouch_walkNE.smd"
	"police_animations_anims\a_Crouch_walkN.smd"
	"police_animations_anims\a_Crouch_walkNW.smd"
	"police_animations_anims\a_Crouch_walkW.smd"
	"police_animations_anims\a_Crouch_walkSW.smd"
	"police_animations_anims\a_Crouch_walkS.smd"
	fps 30
	activity "ACT_WALK_CROUCH" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
}

$sequence "walk_all" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_WalkN.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "layer_walk_hold_baton_angry" "police_animations_anims\layer_walk_hold_baton_angry.smd" {
	fps 30
	loop
	hidden
}

$sequence "walk_hold_baton_angry" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_walkN_hold_baton_angry.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK_ANGRY" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_walk_hold_baton_angry"
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "Pistol_aim_walk_all_delta" {
	"police_animations_anims\a_walkS_pistol_aim_delta.smd"
	"police_animations_anims\a_walkSE_pistol_aim_delta.smd"
	"police_animations_anims\a_walkE_pistol_aim_delta.smd"
	"police_animations_anims\a_walkNE_pistol_aim_delta.smd"
	"police_animations_anims\a_walkN_pistol_aim_delta.smd"
	"police_animations_anims\a_walkNW_pistol_aim_delta.smd"
	"police_animations_anims\a_walkW_pistol_aim_delta.smd"
	"police_animations_anims\a_walkSW_pistol_aim_delta.smd"
	"police_animations_anims\a_walkS_pistol_aim_delta.smd"
	fps 30
	delta
	hidden
	blendwidth 9
	blend "move_yaw" -180 180
	iklock "lfoot" 1 1
	iklock "rfoot" 1 1
}

$sequence "layer_walk_aiming_pistol" "police_animations_anims\layer_walk_aiming_pistol.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_pistol_Aim_all"
}

$sequence "walk_aiming_pistol_all" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_WalkN_aim_pistol.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK_AIM_PISTOL" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_walk_aiming_pistol"
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "layer_walk_hold_pistol" "police_animations_anims\layer_walk_hold_pistol.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_pistol_Aim_all"
}

$sequence "walk_hold_pistol" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_walkN_hold_pistol.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK_PISTOL" 1
	loop
	node "standing_pistol"
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_walk_hold_pistol"
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "SMG1_aim_walk_all_delta" {
	"police_animations_anims\a_walkS_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkSE_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkE_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkNE_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkN_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkNW_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkW_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkSW_SMG1_aim_delta.smd"
	"police_animations_anims\a_walkS_SMG1_aim_delta.smd"
	fps 30
	delta
	hidden
	blendwidth 9
	blend "move_yaw" -180 180
	iklock "lfoot" 1 1
	iklock "rfoot" 1 1
}

$sequence "layer_walk_aiming_SMG1" "police_animations_anims\layer_walk_aiming_SMG1.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_SMG1_Aim_all"
}

$sequence "walk_aiming_SMG1_all" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_WalkN_aim_SMG1.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK_AIM_RIFLE" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_walk_aiming_SMG1"
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "layer_walk_hold_smg1" "police_animations_anims\layer_walk_hold_smg1.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_SMG1_Aim_all"
}

$sequence "walk_hold_smg1" {
	"police_animations_anims\a_WalkS.smd"
	"police_animations_anims\a_WalkSE.smd"
	"police_animations_anims\a_WalkE.smd"
	"police_animations_anims\a_WalkNE.smd"
	"police_animations_anims\a_walkN_hold_smg1.smd"
	"police_animations_anims\a_WalkNW.smd"
	"police_animations_anims\a_WalkW.smd"
	"police_animations_anims\a_WalkSW.smd"
	"police_animations_anims\a_WalkS.smd"
	fps 31
	activity "ACT_WALK_RIFLE" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_walk_hold_smg1"
	{ event 6004 9 "NPC_MetroPolice" }
	{ event 6005 25 "NPC_MetroPolice" }
}

$sequence "run_all" {
	"police_animations_anims\a_RunS.smd"
	"police_animations_anims\a_RunSE.smd"
	"police_animations_anims\a_RunE.smd"
	"police_animations_anims\a_RunNE.smd"
	"police_animations_anims\a_RunN.smd"
	"police_animations_anims\a_RunNW.smd"
	"police_animations_anims\a_RunW.smd"
	"police_animations_anims\a_RunSW.smd"
	"police_animations_anims\a_RunS.smd"
	fps 28
	activity "ACT_RUN" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	{ event 6004 7 "NPC_MetroPolice" }
	{ event 6005 16 "NPC_MetroPolice" }
}

$sequence "Pistol_aim_run_all_delta" {
	"police_animations_anims\a_runS_pistol_aim_delta.smd"
	"police_animations_anims\a_runSE_pistol_aim_delta.smd"
	"police_animations_anims\a_runE_pistol_aim_delta.smd"
	"police_animations_anims\a_runNE_pistol_aim_delta.smd"
	"police_animations_anims\a_runN_pistol_aim_delta.smd"
	"police_animations_anims\a_runNW_pistol_aim_delta.smd"
	"police_animations_anims\a_runW_pistol_aim_delta.smd"
	"police_animations_anims\a_runSW_pistol_aim_delta.smd"
	"police_animations_anims\a_runS_pistol_aim_delta.smd"
	fps 30
	delta
	hidden
	blendwidth 9
	blend "move_yaw" -180 180
	iklock "lfoot" 1 1
	iklock "rfoot" 1 1
}

$sequence "layer_run_hold_pistol" "police_animations_anims\layer_run_hold_pistol.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_pistol_Aim_all"
}

$sequence "run_hold_pistol" {
	"police_animations_anims\a_RunS.smd"
	"police_animations_anims\a_RunSE.smd"
	"police_animations_anims\a_RunE.smd"
	"police_animations_anims\a_RunNE.smd"
	"police_animations_anims\a_runN_hold_pistol.smd"
	"police_animations_anims\a_RunNW.smd"
	"police_animations_anims\a_RunW.smd"
    "police_animations_anims\a_RunSW.smd"
	"police_animations_anims\a_RunS.smd"
	fps 28
	activity "ACT_RUN_PISTOL" 1
	loop
	node "standing_pistol"
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_run_hold_pistol"
	{ event 6004 7 "NPC_MetroPolice" }
	{ event 6005 16 "NPC_MetroPolice" }
}

$sequence "layer_run_aiming_pistol" "police_animations_anims\layer_run_aiming_pistol.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_pistol_Aim_all"
}

$sequence "run_aiming_pistol_all" {
	"police_animations_anims\a_RunS.smd"
	"police_animations_anims\a_RunSE.smd"
	"police_animations_anims\a_RunE.smd"
	"police_animations_anims\a_RunNE.smd"
	"police_animations_anims\a_runN_aim_pistol.smd"
	"police_animations_anims\a_RunNW.smd"
	"police_animations_anims\a_RunW.smd"
	"police_animations_anims\a_RunSW.smd"
	"police_animations_anims\a_RunS.smd"
	fps 28
	activity "ACT_RUN_AIM_PISTOL" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_run_aiming_pistol"
	{ event 6004 7 "NPC_MetroPolice" }
	{ event 6005 16 "NPC_MetroPolice" }
}

$sequence "smg1_aim_run_all_delta" {
	"police_animations_anims\a_runS_smg1_aim_delta.smd"
	"police_animations_anims\a_runSE_smg1_aim_delta.smd"
	"police_animations_anims\a_runE_smg1_aim_delta.smd"
	"police_animations_anims\a_runNE_smg1_aim_delta.smd"
	"police_animations_anims\a_runN_smg1_aim_delta.smd"
	"police_animations_anims\a_runNW_smg1_aim_delta.smd"
	"police_animations_anims\a_runW_smg1_aim_delta.smd"
	"police_animations_anims\a_runSW_smg1_aim_delta.smd"
	"police_animations_anims\a_runS_smg1_aim_delta.smd"
	fps 30
	delta
	hidden
	blendwidth 9
	blend "move_yaw" -180 180
	iklock "lfoot" 1 1
	iklock "rfoot" 1 1
}

$sequence "layer_run_hold_smg1" "police_animations_anims\layer_run_hold_smg1.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_SMG1_Aim_all"
}

$sequence "run_hold_smg1" {
	"police_animations_anims\a_RunS.smd"
	"police_animations_anims\a_RunSE.smd"
	"police_animations_anims\a_RunE.smd"
	"a_RunNE"
	"a_runN_hold_smg1"
	"a_RunNW"
	"a_RunW"
	"a_RunSW"
	"police_animations_anims\a_RunS.smd"
	fps 28
	activity "ACT_RUN_RIFLE" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_run_hold_smg1"
	{ event 6004 7 "NPC_MetroPolice" }
	{ event 6005 16 "NPC_MetroPolice" }
}

$sequence "layer_run_aiming_smg1" "police_animations_anims\layer_run_aiming_smg1.smd" {
	fps 30
	loop
	hidden
	addlayer "WalkN_SMG1_Aim_all"
}

$sequence "run_aiming_smg1_all" {
	"police_animations_anims\a_RunS.smd"
	"police_animations_anims\a_RunSE.smd"
	"police_animations_anims\a_RunE.smd"
	"a_RunNE"
	"a_runN_aim_smg1"
	"a_RunNW"
	"a_RunW"
	"a_RunSW"
	"police_animations_anims\a_RunS.smd"
	fps 28
	activity "ACT_RUN_AIM_RIFLE" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	addlayer "layer_run_aiming_smg1"
	{ event 6004 7 "NPC_MetroPolice" }
	{ event 6005 16 "NPC_MetroPolice" }
}

$sequence "Stand_to_crouchpistol" "police_animations_anims\Stand_to_crouchpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "standing_pistol" "crouching_pistol"
}

$sequence "Crouch_to_standpistol" "police_animations_anims\Crouch_to_standpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "crouching_pistol" "standing_pistol"
}

$sequence "Shoot_to_crouchpistol" "police_animations_anims\Shoot_to_crouchpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "shooting_pistol" "crouching_pistol"
}

$sequence "Crouch_to_shootpistol" "police_animations_anims\Crouch_to_shootpistol.smd" {
	fps 40
	activity "ACT_TRANSITION" 1
	transition "crouching_pistol" "shooting_pistol"
	addlayer "pistolangryidle2"
}

$sequence "shoottostandpistol" "police_animations_anims\shoottostandpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "shooting_pistol" "standing_pistol"
	blendlayer "pistol_Aim_all" 0 0 0 0.625 spline
}

$sequence "standtoshootpistol" "police_animations_anims\standtoshootpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "standing_pistol" "shooting_pistol"
	blendlayer "pistol_Aim_all" 0 0.294118 1.058824 1.058824 spline
}

$sequence "crouch_to_lowcoverpistol" "police_animations_anims\crouch_to_lowcoverpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "crouching_pistol" "lowcover_pistol"
	blendlayer "pistol_Aim_all" 0.181818 0.636364 1.045455 1.045455 spline
}

$sequence "lowcover_to_crouchpistol" "police_animations_anims\lowcover_to_crouchpistol.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "lowcover_pistol" "crouching_pistol"
	blendlayer "pistol_Aim_all" 0 0 0 0.625 spline
}

$sequence "Stand_to_crouchsmg1" "police_animations_anims\Stand_to_crouchsmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "standing_smg" "crouching_smg"
	blendlayer "SMG1_Aim_all" 0 0 0 0.75 spline
}

$sequence "Crouch_to_standsmg1" "police_animations_anims\Crouch_to_standsmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "crouching_smg" "standing_smg"
	blendlayer "SMG1_Aim_all" 0.181818 0.681818 1 1 spline
}

$sequence "Shoot_to_crouchsmg1" "police_animations_anims\Shoot_to_crouchsmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "shooting_smg" "crouching_smg"
	blendlayer "SMG1_Aim_all" 0 0 0 0.75 spline
}

$sequence "Crouch_to_shootsmg1" "police_animations_anims\Crouch_to_shootsmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "crouching_smg" "shooting_smg"
	blendlayer "SMG1_Aim_all" 0.181818 0.681818 1 1 spline
}

$sequence "crouch_to_lowcoversmg1" "police_animations_anims\crouch_to_lowcoversmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "crouching_smg" "lowcover_smg"
	blendlayer "SMG1_Aim_all" 0 0.555556 1 1 spline
}

$sequence "lowcover_to_crouchsmg1" "police_animations_anims\lowcover_to_crouchsmg1.smd" {
	fps 30
	activity "ACT_TRANSITION" 1
	transition "lowcover_smg" "crouching_smg"
	blendlayer "SMG1_Aim_all" 0 0 0 0.555556 spline
}

$sequence "turnleft" "police_animations_anims	urnleft.smd" {
	fps 20
	activity "ACT_GESTURE_TURN_LEFT" 1
}

$sequence "turnright" "police_animations_anims	urnright.smd" {
	fps 20
	activity "ACT_GESTURE_TURN_RIGHT" 1
}

$sequence "gesture_turn_left_45default" "police_animations_anims\gesture_turn_left_45default.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_45inDelta" "police_animations_anims\gesture_turn_left_45inDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_45outDelta" "police_animations_anims\gesture_turn_left_45outDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_45" "police_animations_anims\gesture_turn_left_45.smd" {
	fps 60
	activity "ACT_GESTURE_TURN_LEFT45" 1
	addlayer "gesture_turn_left_45default"
	blendlayer "gesture_turn_left_45default" 0.408163 0.408163 0.408163 1.020408 spline
	addlayer "gesture_turn_left_45inDelta"
	blendlayer "gesture_turn_left_45outDelta" 0.408163 0.408163 0.408163 1.020408 spline
}

$sequence "gesture_turn_left_90default" "police_animations_anims\gesture_turn_left_90default.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_90inDelta" "police_animations_anims\gesture_turn_left_90inDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_90outDelta" "police_animations_anims\gesture_turn_left_90outDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_left_90" "police_animations_anims\gesture_turn_left_90.smd" {
	fps 60
	activity "ACT_GESTURE_TURN_LEFT90" 1
	addlayer "gesture_turn_left_90default"
	blendlayer "gesture_turn_left_90default" 0.357143 0.357143 0.357143 1.017857 spline
	addlayer "gesture_turn_left_90inDelta"
	blendlayer "gesture_turn_left_90outDelta" 0.357143 0.357143 0.357143 1.017857 spline
}

$sequence "gesture_turn_right_45default" "police_animations_anims\gesture_turn_right_45default.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_45inDelta" "police_animations_anims\gesture_turn_right_45inDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_45outDelta" "police_animations_anims\gesture_turn_right_45outDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_45" "police_animations_anims\gesture_turn_right_45.smd" {
	fps 60
	activity "ACT_GESTURE_TURN_RIGHT45" 1
	addlayer "gesture_turn_right_45default"
	blendlayer "gesture_turn_right_45default" 0.408163 0.408163 0.408163 1.020408 spline
	addlayer "gesture_turn_right_45inDelta"
	blendlayer "gesture_turn_right_45outDelta" 0.408163 0.408163 0.408163 1.020408 spline
}

$sequence "gesture_turn_right_90default" "police_animations_anims\gesture_turn_right_90default.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_90inDelta" "police_animations_anims\gesture_turn_right_90inDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_90outDelta" "police_animations_anims\gesture_turn_right_90outDelta.smd" {
	fps 30
	delta
	hidden
}

$sequence "gesture_turn_right_90" "police_animations_anims\gesture_turn_right_90.smd" {
	fps 60
	activity "ACT_GESTURE_TURN_RIGHT90" 1
	addlayer "gesture_turn_right_90default"
	blendlayer "gesture_turn_right_90default" 0.408163 0.408163 0.408163 1.020408 spline
	addlayer "gesture_turn_right_90inDelta"
	blendlayer "gesture_turn_right_90outDelta" 0.408163 0.408163 0.408163 1.020408 spline
}

$sequence "jump_holding_jump" "police_animations_anims\jump_holding_jump.smd" {
	fps 30
	activity "ACT_JUMP" 1
}

$sequence "jump_holding_glide" "police_animations_anims\jump_holding_glide.smd" {
	fps 5
	activity "ACT_GLIDE" 1
}

$sequence "jump_holding_land" "police_animations_anims\jump_holding_land.smd" {
	fps 45
	activity "ACT_LAND" 1
	fadein 0.15
}

$sequence "Neutral_to_Choked_Barnacle" "police_animations_anims\Neutral_to_Choked_Barnacle.smd" {
	fps 30
}

$sequence "Choked_Barnacle" "police_animations_anims\Choked_Barnacle.smd" {
	fps 30
	loop
}

$sequence "Crushed_Barnacle" "police_animations_anims\Crushed_Barnacle.smd" {
	fps 30
}

$sequence "Dropship_Deploy" "police_animations_anims\Dropship_Deploy.smd" {
	fps 30
}

$sequence "Man_Gun_Aim_all" {
	"Man_Gun_up_right"
	"Man_Gun_up_center"
	"Man_Gun_up_left"
	"Man_Gun_mid_right"
	"Man_Gun_mid_center"
	"Man_Gun_mid_left"
	"Man_Gun_down_right"
	"Man_Gun_down_center"
	"Man_Gun_down_left"
	fps 30
	delta
	hidden
	blend "aim_yaw" -60 60
	blend "aim_pitch" -35 50
	iklock "lfoot" 1 0
}

$sequence "Man_Gun" "police_animations_anims\Man_Gun.smd" {
	fps 30
	activity "ACT_IDLE_MANNEDGUN" 1
	loop
	addlayer "Man_Gun_Aim_all"
}

$ikchain "rhand" "ValveBiped.Bip01_R_Hand" knee 0.707 0.707 0
$ikchain "lhand" "ValveBiped.Bip01_L_Hand" knee 0.707 0.707 0
$ikchain "rfoot" "ValveBiped.Bip01_R_Foot" knee 0.707 -0.707 0
$ikchain "lfoot" "ValveBiped.Bip01_L_Foot" knee 0.707 -0.707 0

$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1
$ikautoplaylock "rfoot" 1 0.1
$ikautoplaylock "lfoot" 1 0.1

$bonesaveframe "ValveBiped.Bip01_Pelvis" position rotation
$bonesaveframe "ValveBiped.Bip01_Spine" rotation
$bonesaveframe "ValveBiped.Bip01_Spine1" rotation
$bonesaveframe "ValveBiped.Bip01_Spine2" rotation
$bonesaveframe "ValveBiped.Bip01_Spine4" rotation
$bonesaveframe "ValveBiped.Bip01_Neck1" rotation
$bonesaveframe "ValveBiped.Bip01_Head1" rotation
$bonesaveframe "ValveBiped.Bip01_R_Clavicle" rotation
$bonesaveframe "ValveBiped.Bip01_R_UpperArm" rotation
$bonesaveframe "ValveBiped.Bip01_R_Forearm" rotation
$bonesaveframe "ValveBiped.Bip01_R_Hand" rotation
$bonesaveframe "ValveBiped.Bip01_L_Clavicle" rotation
$bonesaveframe "ValveBiped.Bip01_L_UpperArm" rotation
$bonesaveframe "ValveBiped.Bip01_L_Forearm" rotation
$bonesaveframe "ValveBiped.Bip01_L_Hand" rotation
$bonesaveframe "ValveBiped.Bip01_R_Thigh" rotation
$bonesaveframe "ValveBiped.Bip01_R_Calf" rotation
$bonesaveframe "ValveBiped.Bip01_R_Foot" rotation
$bonesaveframe "ValveBiped.Bip01_L_Thigh" rotation
$bonesaveframe "ValveBiped.Bip01_L_Calf" rotation
$bonesaveframe "ValveBiped.Bip01_L_Foot" rotation

$bonemerge "ValveBiped.Bip01_Pelvis"
$bonemerge "ValveBiped.Bip01_Spine"
$bonemerge "ValveBiped.Bip01_Spine1"
$bonemerge "ValveBiped.Bip01_Spine2"
$bonemerge "ValveBiped.Bip01_Spine4"
$bonemerge "ValveBiped.Bip01_R_Clavicle"
$bonemerge "ValveBiped.Bip01_R_UpperArm"
$bonemerge "ValveBiped.Bip01_R_Forearm"
$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Anim_Attachment_RH"


You don’t have to repost the QC for every little change, just post what you changed. Posting your code in [noparse]




[/noparse] helps others read your code and makes the page easier to load, but posting pretty much the same code over and over again with slight differences is again causing the page to run EXTREMELY slowly.

Also delete the // in front of $definebone and $hbox, I know you said it still caused an error and/or t-posing, but if everything else was correct it would be advantageous to have those commands working.

Ok now it is working better. Still not perfict however. Now he only t-poses when he takes the shot but we runs, walks, and aims fine with the shotgun.

[editline]20th May 2015[/editline]

I’ll give it a shot.

[editline]20th May 2015[/editline]

Well changing that did nothing one way or the other.

[editline]20th May 2015[/editline]

I have a feeling the issue is with “gesture_shoot_SG” and in the case of the AR2 “gesture_shoot_ar2”. Do you know what animation file I use for that?

Reposting the QC does indeed help depending on the situation but use pastebin for that. Loading this page is extremely laggy. Anyway, the filenames virtually mean nothing. They’re just there to link the animation file itself for obvious reasons. Just override the sequence names and activity names if you’re trying to replace existing animations, but don’t expect everything to work correctly with a decompiled animation file.

I’m not even trying to replace anything. I just want to add the animations for shotguns, AR2’s and grenades into the metrocop animations and I am trying to do that by making a new animation file that I would use.

[editline]20th May 2015[/editline]

Do you guys have any idea as to how I can fix this issue?

I just came up with an idea but I do not know if it is possible.

What if I removed the combine soldier SMG animations from the compiled model? Is there a way to do that? Because that is the only issue with the way I do it now (the SMG animation spazzes out because there are two conflicting animations for the model firing a SMG).

[editline]21st May 2015[/editline]

Ok so good news bad news time.

I got the shotgun animation to work, it turned out I had a sequence that was needed for the shoot animation below the sequence that did the shooting animation, thus the animation did not have what it needed to complete.

The bad news is that now the pistol and idle animations are wrong (it’s using the ones from the combine soldier instead of the metrocop). Do you know of a fix for this?

The only change in the code is this:


 $sequence "Aim_stand_delta_all_SG" {
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_left_SG.smd"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -46.835 51.75332
	blend "aim_pitch" -81.22229 48.42335
	iklock "lfoot" 1 0
	iklock "rfoot" 1 0
}

$sequence "Aim_all_SG" {
	"combine_soldier_anims_anims\a_aim_stand_up_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_left_SG.smd"
	fps 30
	delta
	hidden
	blend "aim_yaw" -47.58563 51.79679
	blend "aim_pitch" -52.92101 47.83591
	iklock "lfoot" 1 0
	iklock "rfoot" 1 0
}

$sequence "layer_run_aiming_SG" "combine_soldier_anims_anims\layer_run_aiming_SG.smd" {
	fps 30
	loop
	worldspace
	hidden
	addlayer "Aim_all_SG"
}

$sequence "Walk_aiming_all_SG" {
	"combine_soldier_anims_anims\a_WalkS.smd"
	"combine_soldier_anims_anims\a_WalkSE.smd"
	"combine_soldier_anims_anims\a_WalkE.smd"
	"combine_soldier_anims_anims\a_WalkNE.smd"
	"combine_soldier_anims_anims\a_WalkN.smd"
	"combine_soldier_anims_anims\a_WalkNW.smd"
	"combine_soldier_anims_anims\a_WalkW.smd"
	"combine_soldier_anims_anims\a_WalkSW.smd"
	"combine_soldier_anims_anims\a_WalkS.smd"
	fps 28
	activity "ACT_WALK_AIM_SHOTGUN" 1
	loop
	blendwidth 9
	blend "move_yaw" -180 180
	blendlayer "layer_walk_aiming_SG" 0 0 0 0 local
}

$sequence "gesture_shoot_shotgun" "combine_soldier_anims_anims\a_shootShotgun.smd"  {
	fps 30
	activity "ACT_GESTURE_RANGE_ATTACK_SHOTGUN" 1
	delta
}
$sequence "CombatIdle1_SG" "combine_soldier_anims_anims\CombatIdle1_SG.smd" {
	fps 30
	activity "ACT_IDLE_ANGRY_SHOTGUN" 1
	loop
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGs" "combine_soldier_anims_anims\shootSGs.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN" 1
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGc" "combine_soldier_anims_anims\shootSGc.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN_LOW" 1
	{ event 4 0 "" }


instead of this:


 $sequence "CombatIdle1_SG" "combine_soldier_anims_anims\CombatIdle1_SG.smd" {
	fps 30
	activity "ACT_IDLE_ANGRY_SHOTGUN" 1
	loop
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGs" "combine_soldier_anims_anims\shootSGs.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN" 1
	addlayer "Aim_stand_delta_all_SG"
	{ event 4 0 "" }
}

$sequence "shootSGc" "combine_soldier_anims_anims\shootSGc.smd" {
	fps 30
	activity "ACT_RANGE_ATTACK_SHOTGUN_LOW" 1
	{ event 4 0 "" }
}

$sequence "Aim_stand_delta_all_SG" {
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_straightup_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_up_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_mid_left_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_right_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_center_SG.smd"
	"combine_soldier_anims_anims\a_aim_stand_down_left_SG.smd"
	fps 30
	delta
	hidden
	blendwidth 3
	blend "aim_yaw" -46.835 51.75332
	blend "aim_pitch" -81.22229 48.42335
	iklock "lfoot" 1 0
	iklock "rfoot" 1 0
}


Please just use www.pastebin.com for future code pastes related to this issue. This thread is extremely laggy and unnecessarily long. It’s getting hard to read and keep up with.

With that aside ensure animations that are replaced (ie the pistol) don’t exist twice. Remove the soldier’s sequences for it and put the metrocop’s in with the same sequence names and acitvities. It might also help to clean up the QC and to use animation macros if you plan on doing much more after this.

The odd thing is that I never put the soldier’s pistol animations in.

Does anyone have any ideas?

I just came up with an idea but I don’t know if it would work.

What if I made an animation file with only the stuff relating to the shotgun, AR2, and grenade ammo instead of making one big animation file with everything?

Do you think that would work?

I still think it’d be better to put all of the animations into one file for any $sequence that uses more than one animation SMD. My guess is that studiomdl isn’t able to properly play back the multiple SMD’s because it has to re-calculate the bones over and over again, or something like that.

Like I said earlier, try combing all the SMD’s you have under the @sequence “Aim_stand_delta_all_SG” and put them all into one new SMD and see what happens from it.

Could you explain how to do that?

1. Create a new txt file (preferably using Notepad++) and name it “Aim_stand_delta_all_SG.txt”

2. Open up the “a_aim_stand_straightup_SG.smd” file, then copy and paste the entire thing into your newly made txt file. Remove the word “end” from the end of the file. You can close the “a_aim_stand_straightup_SG.smd”.

3. Open up the “a_aim_stand_straightup_SG.smd”, but this time ONLY copy the part starting at the word “time 0” (without copying the word “end” at the end of the file) and paste it at the very end of the file.
Here’s the annoying part: You’ll have to manually edit the “Time” to go in correct order. Let’s say your first part started at “time 0” & ended at “time 34”, whereas the second part started at “time 0” & ended at “time 20”. You’ll have to change every single “time” to be the next number from the previous one. Basically, you’d change the “time 0” in your second part to “time 35”, and continue doing this until they are all in order.

4. Repeat steps 2 and 3 for each and every one of your SMD’s. This can get tedious, and your “time” may go to up to 1000.

5. When you’ve done that for every single SMD and made sure that all the “Time” sections are in order, add the word “end” to the file. Save it, and rename the extension from “txt” to “smd”.

If I didn’t explain it properly, let me know and I’ll show you an example.

I recall something like this being on Garrysmod.org, where the Metropolice had the animations needed to use Shotguns and AR2s, and Soldiers had the animations for pistols and melee weapons.

I beleive you’d want to maybe use the playermodel animations, as they’d probably be easier to work with.

That’s assuming he wants to use them as playermodels, which means all of this would be pointless as the playermodels already have every single one of these animations. This is all presumably done for NPC’s.

Do you know where they are? Can you link me?

That is correct. I intend to use them as NPCs.

Ok this is getting really irritating. I found that the “male_shared” qc file had all of the things I needed (and did not mess with the pistol animation) but gave me that odd SMG animation issue.

Any Idea as to how I can deal with that?

[editline]23rd May 2015[/editline]

Ok more news. I got a model that does everything going (other then using a stunsick (and I don’t care at all about that)).

The only remaning issue is that the pistol animation is a hair off. The hand that the butt of the gun should be resting on is about 2 inches away from the gun (I’ll probably record the correct anim vs the one I have). It’s a minor issue but it does bug me.

Any Ideas as to how I can fix that?

[editline]23rd May 2015[/editline]

Ok I made the videos showing what I get and what it should be.

The way it is:

The way it should be