How to disable weapon collide?

Hey! How to disable weapons collide in relation to each other?
I try:



function SWEP:Initialize()
	self:SetCollisionGroup(COLLISION_GROUP_WEAPON) 
end


Thx

You can do COLLISION_GROUP_DEBRIS and then check with FindInSphere to check players

1

I need the weapons not to get stuck in each other. When a player dies, all weapons drop out. And if a player has more than two weapons, then at death they get stuck in each other.

You can use COLLISION_GROUP_WORLD. COLLISION_GROUP_WEAPON is the default collision group for weapons, which collide with other weapons, vehicles and the world (and props I think).

How will the lua look and where to put it?

Use the code you posted in the OP except replace COLLISION_GROUP_WEAPON with COLLISION_GROUP_WORLD.