So I have been editing a hexed engineer model. I have the edited mesh and textures recompiled into Source .mdl’s that work fine, but when I open the model up in SFM most of the skeleton is gone. I’m left with the hip bones and maybe a few other things. I’m missing the mouth phonemes as well. The skeleton is unedited and shows up in 3ds Max/Maya. I was thinking that I may have to edit a .qc file somewhere or export the skeleton separately. Does anyone have any tutorial or any way to export and compile the skeleton into Source?