Hi there. Ive managed to extract the files from No Mans Sky and I’m trying to get its models ported. Textures ive managed to get into a DDS format which is fine because i can convert them to anything I want but the model files hmmm now thats a handful. There are many seperate meshes for each part of everything. Heres an example:
Heres one engine variation model file:
Now how the hell do i open this file? So far ive researched that this is just a container, a bit like a database where everything goes in here but is there anyway to open it and extract its model? Thanks