How to find external files used in 3DS Max scenes?

So I opened up an old max scene of a model I gave up on. I asked myself “How did I find it in the first place?” I looked through the directories and found nothing of the Unreal model that I ported. Is there a way to find it without it being a total hassle? Isn’t there a feature in Max I could use to track down the scene’s external files used?