I was wondering how, or if it was even possible to find out whether or not a weapon is droppable from it’s weapon entity.
If more context is needed, whether a weapon can be dropped or not is set through “SWEP.AllowDrop”
[editline]29th October 2015[/editline]
Sorry for posting without doing enough checking first.
if ply:GetActiveWeapon().AllowDrop == true then print("true") else print("false") end
The above code worked just fine for every situation I checked it in.