**Hope is not lost for binary modules in Retail GMod!
After removing the Themida protection that garry decided to put on his game DLLs, we can now have the game as they should be: open for modification.
Here is a step by step process to taking your GMod back.
Step 2 ) Create a directory “sourcemods” in “[SteamDir]/steamapps/sourcemods/”
Step 3 ) Copy the directory “garrysmod” from “[SteamDir]/steamapps/>yourname</garrysmod” (The second garrysmod folder)
Step 4 ) Paste that directory in the “sourcemods” directory you just made/found.
Step 5 ) Download GCFScape. Using GCFScape, extract “garrysmod” folder from the “garrysmod content.gcf” file found in “[SteamDir]/steamapps” to your new “garrysmod” folder in the “sourcemods” folder. (Do not overwrite any files)
Step 6 ) Extract the contents of the RAR from Step 1 into the new garrysmod folder at “garrysmod/garrysmod/bin/”, this should overwrite exactly three files.
Step 7 ) Modify “gameinfo.txt” in the second garrysmod folder you made. Change the name of “Garry’s Mod” to whatever you want. ( Personally I’m a fan of Larry’s Mod. Some prefer Gayry’s Mod. )
Step 8 ) Restart steam, and load up your new Garry’s Mod! It should be identical to your copy of retail gmod, except you can now Debug / Write modules / Use old modules /[sp]Cheat[/sp]
This only works in Retail GMod version 140 as of now
*In other news. If this isn’t anything to prove to you Garry that putting some packer to obscure your modules isn’t good enough, then I don’t know what is.
Don’t forcibly break people’s modules and stop people from debugging their modules. Just because you think you can make cheating more difficult doesn’t mean you’ve stopped cheaters.
I suggest you find something/someone to tell you how to ACTUALLY stop cheats without angering your customers.*