How to fix server error consistency on cs source player/weapin model??

Hi guys. I wish u can help me with my player model.

Anybody know how to fix this consistency error. help me please :smiley:

‘weapin’

I mean weapon, sorry typo :smiley:

Can you show a pic of the player model, I am curious :stuck_out_tongue:

Might have something to do with hitboxes or model size.

Don’t worry, it’s not a problem with the model itself. You will see this error when trying to use a custom model on a sever with ‘sv_pure’ set to 1.

If you host your own server or join one without sv_pure, the model should work fine!

There is an specific fix for this to work on every server.

Just have to find it.

Here is the picture of hitboxes & physics: http://img121.imageshack.us/img121/9257/83487599.jpg

Never mind, just close this thread. :slight_smile:

Ok, wait, I have found a friend who liked to help:

First, you will need this Hex editor: http://www.softpedia.com/get/Programming/File-Editors/XVI32.shtml

After you had download and installed, open the .qc file (If you had compiled)

Find this specific line, and copy this new one to it:


$bonemerge "ValveBiped.Bip01_R_Hand"
$bonemerge "ValveBiped.Bip01_L_Hand"
$bonemerge "ValveBiped.weapon_bone"
$bonemerge "ValveBiped.weapon_bone_Clip"
$bonemerge "ValveBiped"
$bbox -13 -13 0 13 13 72

After you had done this, save the .qc file and compile.

I hope I helped. Oh yeah, my real identity is ThePooch BTW. Add me again.