I tried to fix hands on model in 3DMax - moved some vertex on it. I used texture on a model for see that I move vertex right. When I compile model it looked like on the left in model viewer. Then I opened 3DMax again and used all textures on the model, export and then compile. After that model use no textures and after decompiling it have no “// Model uses material…” in qc.
HOW TO FIX IT? I worked on this so hard I don’t want to start from begining!