How to make a automatic dispenser ?

Hello, i do lot of RP games and i want to know how to do a automatic dispenser like guys come and put money and receive a gun or something else … I know i need money detector and some wire user but i don’t know what to do …

Thanks for your help.

Best is to make a scripted entity, I’d recommend using the gunlab or microwave as a template, and just edit what comes out, in that way you’ll most likley be able to edit the price with the /price command.

Good luck.

What I do:

You need:
If then else
Equal or greater
Constant Value
Hydraulic Wire
Money detector
User
Wire Screen (Not nessesary)

Will make a youtube turtorial when I come home. But I’ll try my best now:

If(a)then(b)else©
if(a) goes to greater or equal
then(b) goes to lenght of the hydraulic - original position
else© goes to lenght of the hydraulic - when money is there
greater or equal(a) goes to money detector
greater or equal(b) goes to constant value - price of what you are selling
User(fire) goes to greater or equal
money detector(range) goes to constant value - range of the detection radius
Hydraulic(lenght) goes to if then else
Screen(a) goes to money detector - displays how much money the moneydetector got

The hydraulic part is for registering the money then to push the money away.
Also, the if then else (a) and greater or equal (a), might confuse those two.

Thanks you, i understand what you do for, but i think tutorial is better.

It should’ve been possible to put money onto these microwaves, and it’ll consume the money it needs, if the money entity had enough cash in it, and spawn stuff, Instead of having to press E on it…’

The world woulda been so much better…

Er, is this suppose to be over WireMod, Lua or Building. I don’t understand.

Hello, i do lot of RP games and i want to know how to do a automatic dispenser like guys come and put money and receive a gun or something else … I know i need money detector and some wire user but i don’t know what to do …

It’s wiremod I believe.
Since he speaks of a shipment, money detector and user.