How do I make a grenade, after it is thrown, make a sound? Such as the WTFBoom.wav ?
WEll what do you need help with? The grenade part, or the sound part?
[editline]29th January 2012[/editline]
If it’s the grenade part, can’t help you… Sorry.
For the sound part, do you know the delay for the grenade to explode? If so:
In the Primary Attack function do:
timer.Simple( delay, function()
EmitSound( “WTFBoom.wav”, SoundLevel, pitchPercent )