How to make a grenade make sound before it explodes.

How do I make a grenade, after it is thrown, make a sound? Such as the WTFBoom.wav ?

WEll what do you need help with? The grenade part, or the sound part?

[editline]29th January 2012[/editline]

If it’s the grenade part, can’t help you… Sorry.

For the sound part, do you know the delay for the grenade to explode? If so:

In the Primary Attack function do:
timer.Simple( delay, function()
EmitSound( “WTFBoom.wav”, SoundLevel, pitchPercent )
end )

Use WorldSound