How to make a sound play when a SWEP is selected & delete thrown item after some time.


I’m fine with you guys rating this dumb, but please tell me why for future reference. Thanks!

By selected do you mean equipped?

Yes, and I figured out my problem. Just in case anyone else might stumble along the same problem I’m going to tell how I solved it.

My sounds weren’t working because I had them in the wrong format.

How to make it play a sound on deploying? Us the SWEP:Deploy() function