How to make disintergating weapon? Help please.

How to make bullet-shooting swep that have disintegrating bullets? Any idea?

You can use the bullet.Callback hook

WEAPON/ShootBullet
with

Entity:TakeDamageInfo
and use the DMG_DISSOLVE damage type to get the dissolving effect.

I will try.

In the callback function call

CTakeDamageInfo:SetDamageType

[editline]25th April 2015[/editline]

Ninja’d

Thank you everyone :slight_smile: