Hi i have an npc_helicopter with a func_brush parented too it, how would i make the helicopter non solid? its already invisible but it still stops the player from jumping into the brush! what can i do so this wont happen!
it has no options as far as i can see that have vphysics collision options!
Couldn’t you just have the brushes on top of the helicopter, or possibly under the helicopter, that way it won’t collide.
Then of course adjust the helicopters altitude so it doesn’t look retarded when it lands.
no because then it will look retarded when it flys, the helicopter tilting forward would make the brush that the player sits in, fly waaaaay backwards (if it was below it) and thus the player will fall out
Make a logic_auto entity, name your npc_helicopter something (obviously) then do this:
My output named: OnMapSpawn
Targets entities named: heli
Via this input: Solid
With a parameter override of: 0
After a delay of seconds: 1.00
It should replicate the command: ent_fire heli addoutput “solid 0”
Making it not solid. This could however result in error spam in the console but if it works, who gives a shit.
alright i will try this when i get home to my computer that has this map on it! im at my grandparents house currently and do not have access to that particular map. replicating that would be impossible xD
[editline]04:10PM[/editline]
the helicopter is invisible becuae i have a brush helicopter parented to it for simplicity purposes and to make it look bettter, as my map is not set in the future and this is not a war copter, it is a pulic trasport sorta thing.