How to Make my Player Rotate Smoothly instead of Snapping

Is there a way to have my player rotate smoothly to another direction rather than snapping to that direction?
The “snap” happens after the head is turned a certain amount to either the right or the left.

I’m speaking of when someone is observing the player. I am not referring to the player’s own perspective since that is fine.

Any Help Would Be Appreciated.

That probably has to do with lack of prediction on the client who’s observing. It’s not an easy fix.

That, or maybe the internet of the client, producing lag on the player entity and making it instead of go “smoothly” just derping around as lag always causes it. I think.

You can use CalcView to smooth the spectator’s view angle changes. Essentially keep track of their view angle and lerp toward the spectated entity’s view angle.