Does anyone know which file manages who’s props stay on the server? Thanks.
Haven’t tested this, might not work.
Place this in some server side Lua. (Maybe make a DarkRP module if you are using that gamemode)
[LUA]function KeepOwnerProp( ply )
if ply:IsUserGroup("owner") then return end
hook.Add(“FPP.PlayerDisconnect”, “KeepOwnerProp”, KeepOwnerProp)[/LUA]