How to make owner props stay?

Does anyone know which file manages who’s props stay on the server? Thanks.

Haven’t tested this, might not work.

Place this in some server side Lua. (Maybe make a DarkRP module if you are using that gamemode)

[LUA]function KeepOwnerProp( ply )

if ply:IsUserGroup("owner") then return end

end
hook.Add(“FPP.PlayerDisconnect”, “KeepOwnerProp”, KeepOwnerProp)[/LUA]