I’ve gone and looked for tutorials on how to make regular doors like the ones used in RP maps. The only tutorials I found were for the sliding and rotating doors which I already know how to do. Can someone tell me how to make the realistic doors? Or is it rotating door then adding a few things to it?
It’s just one problem after another…I’ve chosen a door material, but it never looks right. One side will have black around it, so I go into the Face Edit Sheet, click Fit then apply, but nothing changes. Hardware Type isn’t even in the Keyvalues. I checked up on a page that had the options for func_door_rotating and it said there is Hardware Type in there, but I don’t see it.
Problem #1: Door materials are specially set up to be right for doors of a certain size. Take a look at the texture “dev_measuredoor” for the correct size values. You should then be able to apply the door texture, align it left and bottom and it should fit perfectly.
Problem #2: Make sure SmartEdit is enabled in the properties window. It’s just to the right of the big white box with all the keyvalues in.
Because the Hardware Type belongs in the prop_door_rotating keyvalues. But if you wanted to make the door brush-based, make a brush that has a height of 112 and a width of 56, then select the front and back faces, and search up dev or door in the texture browser and select the dev/door texture. Then just clip along the lines to create your basic door frame, and vertex edit a bit.
If you have no idea what I’m talking about, refer to this tutorial.